icon
News Community Store
Back to home

Daily Mobile Gaming News

A cleaner daily brief on mobile game launches, updates, and pre-registration moves worth watching.

⚡ QUICK BITE Tue, Jun 30, 2026 taptap.io
Hitman: Blood Money — Reprisal has arrived for Android and iOS, offering players the chance to step into the shoes of Agent 47. The game begins with the first mission available for free, with the option to unlock the complete experience through a single in-app purchase. Players will engage in a mission to eliminate the architects of a conspiracy known as 'The Franchise,' employing stealth tactics and a variety of tools to succeed undetected. This mobile adaptation incorporates gameplay enhancements inspired by later installments in the Hitman series, featuring a customizable touchscreen interface and full gamepad support. Players can approach missions using different strategies, allowing for experimentation and multiple playthroughs. The game emphasizes silent, witness-free kills and encourages players to manipulate environments to create 'accidents' for their targets. A new feature called Instinct Mode highlights essential targets, guards, and mission-critical points, enhancing the stealth experience. Additionally, a real-time Minimap provides situational awareness, alerting players when Agent 47 is in restricted areas or drawing attention. Hitman: Blood Money — Reprisal requires devices running Android 12 or later and at least 3.9GB of free space, with a recommendation for double that to ensure smooth installation. Players should be aware that while the game is designed for supported devices, occasional issues may arise if a device is misidentified by the Google Play Store. To check compatibility and see a list of verified devices, players are encouraged to visit the official link. The game supports multiple languages, including English, German, Spanish, French, Italian, Japanese, Polish, and Russian. Developed by Feral Interactive, Hitman: Blood Money is a continuation of the franchise’s legacy, bringing a classic stealth-action experience to mobile platforms. Original source ↗
Griffin Gaming Partners Acquires 3.24% Stake in TinyBuild
News Tue, Jun 30, 2026

Griffin Gaming Partners Acquires 3.24% Stake in TinyBuild

Griffin Gaming Partners has acquired a 3.24% equity stake in independent game publisher and developer TinyBuild Games. This investment, made by the gaming-focused venture capital firm that manages $1.5 billion, supports TinyBuild's long-term strategy aimed at creating, owning, and expanding original game franchises. Founded in 2011, TinyBuild has established a portfolio of globally recognized intellectual properties while enhancing its network of development studios and capabilities across development, publishing, and transmedia entertainment. Over the past decade, TinyBuild has successfully expanded its development and publishing operations while focusing on wholly owned global game franchises. Griffin's investment aligns with its strategy of supporting companies with unique intellectual property and strong creative talent, positioning them to thrive in the growing global games market. Although TinyBuild's share price has seen significant declines since its 2021 IPO, it has doubled in value over the past year, currently boasting a market cap of approximately £40 million. Frankie Zhu of Griffin Gaming Partners stated, "We believe the indie gaming space remains a compelling area of the industry, continuing to produce a range of gaming franchises with established audiences." He noted TinyBuild's differentiated portfolio of IP as having significant long-term potential and expressed enthusiasm about becoming shareholders in the company. TinyBuild CEO and co-founder Alex Nichiporchik welcomed Griffin Gaming Partners, highlighting their strong understanding of the industry and confidence in TinyBuild's strategy, focus on original IP, diversified portfolio, and long-term growth opportunities.

A Webbing Journey Surpasses 5 Million Downloads with New Content Update
Update Tue, Jun 30, 2026

A Webbing Journey Surpasses 5 Million Downloads with New Content Update

A Webbing Journey has crossed the significant milestone of 5 million downloads across Android and iOS platforms. This achievement coincides with the release of a substantial content update that introduces a new living room level, enhancing the game's offerings with additional quests. The game previously attracted 3.5 million players during its demo phase prior to its full release. Developed by Fire Totem Games and published by Future Friends Games, A Webbing Journey is a free-to-play physics-based sandbox title where players navigate the world as Silky, a spider, exploring various interactive household environments. The latest update features the addition of a fourth level set in the living room, which presents players with 10 new quests. These quests include activities such as racing, preparing for a movie night, solving puzzles, and interacting with in-game characters. Fire Totem Games has indicated that this update further expands the game's physics-driven design and that more levels and content updates are planned for all platforms.

⚡ QUICK BITE Mon, Jun 29, 2026 taptap.io
Spaceflight Simulator 2 has officially launched for Android and iOS, developed by Team Curiosity. This sequel enhances the original game with an immersive sandbox experience designed for both hardcore spaceflight enthusiasts and casual fans. Players can design and build their own rockets and spaceships, utilizing over 120 unique parts, including engines, boosters, fuel tanks, crew capsules, and landing legs. The game features realistic orbital and aerodynamic physics, allowing players to fly their creations throughout a detailed, fully 3D recreation of our Solar System. Players can also engage with astronauts who will pilot spacecraft, inhabit space stations, drive rovers, perform spacewalks, and plant flags on alien worlds. With its focus on real-world concepts such as staging and orbital mechanics, Spaceflight Simulator 2 aims to make rocket science both accessible and enjoyable. Original source ↗
Goddess of Victory: NIKKE Summer Update Launches July 2, Persona Collaboration Teased
Update Mon, Jun 29, 2026

Goddess of Victory: NIKKE Summer Update Launches July 2, Persona Collaboration Teased

Level Infinite and SHIFT UP have unveiled the upcoming Wave to You update for Goddess of Victory: NIKKE, set to launch on July 2. This summer event will be available on both PC and mobile platforms, including iOS and Android. Players can look forward to new character variants, swimsuit costumes, a coastal story event, a new boss, and a beachside minigame. The narrative kicks off when the Commander receives an old photograph and a ticket to South Burst Island. Accompanied by Cinderella, the vacation soon turns into an investigation as peculiar secrets about the island begin to emerge. The update introduces a new version of Land Eater, transformed into a massive enemy lurking beneath the ocean. Two new summer character variants will be added: Cinderella: Crystal Wave, who arrives in a swimsuit designed by Grave, featuring a unique standing pose that reveals an alternate black swimsuit; and Marciana: Marine Study, who joins Tia and Naga on what appears to be a graduation trip but may actually be a test. Marciana's outfit combines a revealing swimsuit with her signature penguin costume. Additional summer-themed cosmetics are on offer, including the Little Mermaid: Shell Princess costume as a gacha reward, inspired by Spindrift, her liquid polymetal weapon that creates bubbles. The Summer Pass will also feature costumes for Tia: Sea Lizzie and Naga: Ring Ensemble. Players can engage in Island Breaker, a Puzzle Bobble-style minigame where they bounce a ball to clear beach debris and combat Raptures. The seashells collected in this mode can be used to enhance attacks and increase combo rewards. A new trailer for the Summer Update has been released alongside the announcement. Level Infinite also confirmed that Goddess of Victory: NIKKE will participate in Anime Expo 2026, taking place from July 2 to July 5 at the Los Angeles Convention Center, with activities, cosplay photo opportunities, and exclusive merchandise at their booth. Furthermore, a teaser trailer has hinted at a future collaboration with the Persona franchise, although no specific details or release dates were provided. For ongoing updates, check out our previous coverage, including the Tokusatsu-themed Ark Ranger event and the introduction of new character Ark for Black.

UK Games Industry Poised for Growth as Government Engagement Increases
News Mon, Jun 29, 2026

UK Games Industry Poised for Growth as Government Engagement Increases

The UK games industry is gearing up for a significant year, with industry leaders highlighting increasing government support. UKIE CEO Nick Poole remarked that the current parliament is the most pro-games in history, while TIGA CEO Richard Wilson cautioned against complacency despite positive developments. This analysis is part of a broader report published in collaboration with Xsolla, which includes insights on the market's current state and a guide to the Top 50 UK Game Makers for 2026. The UK boasts one of the oldest and most storied gaming industries globally, home to major franchises such as Tomb Raider, Grand Theft Auto, and Monument Valley. Prominent developers and publishers like Rare, Codemasters, and Ubisoft contribute to a rich landscape of talent and innovation. The industry is not only significant in heritage but also in financial impact; UK consumers spent £8.76 billion on video games in 2025, marking a 7.4% increase over the previous year. This spending includes £6.03 billion on games, £2.17 billion on hardware, and £566 million on gaming-related film and TV. The economic contribution of the UK games sector is substantial, with the industry generating over £6 billion in value and exporting 96% of its output. Wilson added that the sector contributes £12 billion in gross added value and generates £2.2 billion in tax for the government, employing the largest development workforce in Europe. However, recent data from TIGA reveals a decline in employment, with the workforce shrinking from 28,516 to 27,347 between May 2024 and September 2025, marking the first employment drop in 14 years. Despite the employment downturn, the number of game companies remains high at 2,110, down from a peak of 2,170. Wilson emphasized that the UK has a strong pipeline of graduates and skilled developers, alongside many small studios that present growth opportunities. Technological advancements in areas such as mixed reality and production tools are opening new avenues for creativity and commerce. However, challenges persist. A Skills Crisis report highlighted that only 7% of vacant roles are available to new entrants, creating a potential shortage of skilled workers. The TIGA Skills report indicated that 68% of studios found it difficult to fill vacancies, showcasing a gap in mid-to-senior level talent. Wilson noted the need for collaboration between educational institutions and studios to ensure that graduates are equipped for industry demands. Additionally, the formation of new studios has dropped significantly, with a 30% decline in startup activity over three consecutive years, leaving the current number of startups at its lowest in 15 years. Wilson called for targeted support for smaller studios to help them scale and access funding, as the gap in investment for studios trying to grow remains significant. Poole echoed these sentiments, noting that while there is plenty of capital available, risk aversion is hindering investment in the UK. Despite these hurdles, there are still signs of optimism. ForthStar CEO Paul Gouge believes that opportunities for success remain in the market, citing his experience in launching a new studio during challenging times. Gouge expressed confidence in the ongoing growth of the gaming market, suggesting that consumer engagement will continue to thrive.

Savvy Games Group Partners with Genvid and Massive Studios to Enhance AI Tools for Saudi Developers
AI + Mobile Mon, Jun 29, 2026

Savvy Games Group Partners with Genvid and Massive Studios to Enhance AI Tools for Saudi Developers

Savvy Games Group has entered a Memorandum of Understanding (MoU) with Genvid Holdings and Massive Studios to enhance access to advanced AI tools for game development among Saudi-based studios. This partnership aims to foster relationships between these companies and local developers and universities, facilitating talent development through various training initiatives, mentorship programs, and educational resources centered around the partners' proprietary AI platforms. Genvid Holdings is known for its enterprise AI production platform, which is already employed by major players in the gaming and entertainment industries. This platform is designed to track creative inputs and verify approved assets. Meanwhile, Massive Studios brings expertise in AI-powered content creation, emphasizing ethical AI practices and intellectual property protection. The collaboration aims to bolster the capabilities of aspiring developers and creative professionals in Saudi Arabia, allowing them to harness AI for content creation and explore future collaborations. Nika Nour, Savvy Games Group’s Senior Vice President and head of international business development, noted that the next era of game development will be defined by creators who effectively leverage artificial intelligence to innovate and scale experiences. Jacob Navok, co-founder and CEO of Genvid, stated that their AI platform will enable regional studios to develop AI-native products, positioning them as leaders in the evolving entertainment landscape. Reza Sixo Safai, co-founder of Massive Studios, highlighted the unique balance their expertise offers between AI innovation and human creativity, stressing the importance of respecting intellectual property. This partnership aligns with Savvy's broader strategy to strengthen the gaming ecosystem in Saudi Arabia, contributing to the nation's Vision 2030 and National Gaming and Esports Strategy goals.

Umamusume: Pretty Derby Hits $100M Mobile Revenue in First Year Overseas
News Mon, Jun 29, 2026

Umamusume: Pretty Derby Hits $100M Mobile Revenue in First Year Overseas

Umamusume: Pretty Derby has achieved a significant milestone, generating $105.7 million in gross player spending on mobile platforms within its first year outside Japan. This success was particularly bolstered by the Brand New Friends story update and the Kitasan Black Support Card gacha banner, which drove daily player spending to an impressive peak of $2.2 million globally on July 16, 2025. Originally launched in Japan in 2021, the game expanded to the global market on June 26, 2025, after already amassing billions in revenue domestically. In its first month overseas, Umamusume: Pretty Derby earned $20.2 million, with its second month proving to be the most lucrative at $22.5 million from both Google Play and the App Store. However, revenue saw a significant decline in the following months, dropping to $10.4 million and has struggled to reach seven-figure daily earnings since then. The United States has emerged as the primary market for international spending, contributing $74.3 million, or 70% of the total overseas revenue. Canada and Australia follow, with $5.7 million and nearly $4.3 million, respectively. Despite the substantial earnings from the U.S., it only accounts for 3% of the game's lifetime revenue when considering its performance in Japan. Daily spending figures were initially promising, with a peak of $256,000 on June 28, 2025, just days after launch. However, following the peak on July 16, spending has not surpassed $600,000 daily and has yet to hit $500,000 in 2026. The recent release of Umamusume: Pretty Derby - Beginning of a New Era in North American cinemas on February 27 did not result in a discernible spike in mobile spending. The closest surge occurred on March 12, coinciding with new in-game content that introduced a gacha banner featuring Kitasan Black and Matikanetannhauser, alongside a new career mode called Trackblazer and the story event Flying Run-Up. As the game celebrates its first overseas anniversary, it is currently collaborating with Sega’s StarHorse4, offering new stamps, songs, and an increased number of Daily Race Tickets. Following the international rollout, Cygames expressed initial concerns about the game's reception in Western markets, but reported positive feedback from various regions worldwide.

News Mon, Jun 29, 2026

Third-Party App Stores Face Mixed Success Post-Apple Changes

Starting in 2024, Apple has permitted third-party app stores for iPhones and iPads within the European Union, a move that has not yet sparked the anticipated influx of new revenue for developers. Setapp, which aimed to capitalize on this shift, shut down earlier this year, citing the complexities of Apple's EU business regulations. Meanwhile, Epic Games launched its own mobile store in August 2024, but it has also struggled to make a significant impact in the market. In contrast, indie storefronts like AltStore and Skich are thriving. AltStore cofounders Riley Testut and Shane Gill are expanding their reach after securing $6 million in funding from Pace Capital. They aim to introduce AltStore to more countries, while Skich reports impressive growth, exceeding 700,000 downloads and attracting over 100,000 new users monthly. Each store offers distinct approaches; AltStore focuses on 'cool indie apps,' whereas Skich is dedicated solely to games. Skich originated from CEO Sergey Budkovski’s desire to address the shortcomings of the App Store, particularly in game discovery. He argues that the App Store prioritizes popular or paid-for placements, failing to connect players with games they would genuinely enjoy. Budkovski states, "We built Skich to solve that problem." The self-publishing model of AltStore provides developers with the freedom to innovate without stringent oversight, allowing them to establish their own business models without incurring additional fees. Budkovski highlights a significant partnership with Xsolla, which will enhance Skich's developer payouts by managing payment operations starting in July. This collaboration aims to eliminate previous obstacles related to payment infrastructure for alternative app stores, offering a competitive commission rate of 15%, well below the industry standard of 30%. While neither Gill nor Budkovski disclosed specific revenue figures, they hinted at potential updates later this year. Budkovski emphasized the importance of tackling the discovery issue, noting that the growing number of games, fueled by AI advancements, complicates discoverability. Skich’s recommendation engine categorizes games into 280 genres, vastly exceeding the App Store's offerings. He claims that Skich users download five times more games monthly compared to their App Store counterparts, with around 50% going on to download additional titles from the same developer. Gills plans to expand AltStore into Brazil soon, anticipating rapid growth in that market. He views the potential for alternative marketplaces in the US as a significant opportunity for developers. With John Ternus stepping into the role of Apple CEO on September 1, Gill expressed hope for changes in the iOS ecosystem. He noted that if Ternus were to acknowledge the benefits of third-party stores, it could represent a pivotal shift, similar to Google's recent embrace of alternative platforms.

Control9 Emerges from Goddess of Victory: Nikke Developers with New RPG
News Mon, Jun 29, 2026

Control9 Emerges from Goddess of Victory: Nikke Developers with New RPG

The developers behind the successful mobile game Goddess of Victory: Nikke have formed a new studio called Control9, which is working on its first game, Miresi: Invisible Future. Co-CEOs Soon-gu Cho and Se-woong Kwon are leading the studio, with illustrator Hyung-sup Kim, known as Hyulla, also contributing to the project. Miresi: Invisible Future is a time travel RPG set to launch on both PC and mobile platforms. Publisher Smilegate has initiated pre-registrations for Miresi ahead of Anime Expo 2026, where attendees will have their first chance to experience the game in North America. Those who pre-register at the game’s booth in early July will receive special rewards. Control9 boasts a team of key developers who previously worked on both Goddess of Victory: Nikke and Seven Knights 2. Hyung-sup Kim, leading the art direction, has previous experience creating artwork for multiple games, including Goddess of Victory: Nikke. Players will follow a protagonist known as the Councillor, who teams up with various heroines to save a world on the brink of destruction. The combat system is designed to incorporate both real-time and turn-based mechanics, emphasizing character positioning as a strategic element. Initial feedback from players at events such as the Tokyo Game Show and the Anime x Game Festival indicated a high satisfaction rate with the game's 2D illustrations, with nearly 90% of attendees expressing satisfaction. However, 3D model quality received a lower approval rating of 70%. In response, the development team plans to revamp the 3D models, focusing on enhancements to the eyes and facial structures. While an official release date has not yet been announced, Smilegate is actively recruiting creators for its Partner Creator programme. This initiative targets creators with at least 100 followers or subscribers, offering benefits such as access to an exclusive Discord server and priority invitations to various events. Jae-young Han, Smilegate's head of business for Miresi, stated that participating in Anime Expo aims to connect with global players and facilitate better communication about the game. The studio plans to unveil more updates through various channels in the future.