icon
News Community Store
Back to home

Daily Mobile Gaming News

A cleaner daily brief on mobile game launches, updates, and pre-registration moves worth watching.

Roblox opens MENA headquarters in Riyadh
News Wed, Aug 26, 2026

Roblox opens MENA headquarters in Riyadh

Roblox will establish its Middle East and North Africa regional headquarters in Riyadh as the company expands its investment in Saudi Arabia, the firm told PocketGamer.biz. The new Riyadh office is intended to support Saudi Arabia’s creator ecosystem and the country’s ambitions to become a global gaming hub, and has support from the Ministry of Investment of Saudi Arabia, Riyadh Creative District and the General Authority of Media Regulation. Saudi Arabia ranks among Roblox’s top-grossing and most popular markets, with creator earnings in the country rising 59% year-over-year. Roblox also reported that creators worldwide earned more than $1.5 billion in 2025. Locally, Roblox has already been active: more than 700,000 Saudi high school students took part in the inaugural Play to Learn competition, and the company has an education-focused partnership with Savvy Games Group to teach STEM skills to Saudi students, creators and studios. Roblox’s MENA and Türkiye GM Mohamed El Sheakh commented on the Riyadh decision, saying it reflects Roblox’s long-term investment and commitment to supporting the Kingdom’s digital economy objectives under Vision 2030. Saudi Esports Federation chairman HRH Prince Faisal bin Bandar bin Sultan added that Roblox’s local presence “represents the type of long-term investment that will help establish Saudi Arabia as a global hub for the gaming industry.” Takeaway: with formal backing from several Saudi bodies and an existing Savvy Games Group partnership, Roblox’s Riyadh HQ directly ties its regional operations to education, creator development and the Kingdom’s Vision 2030 goals.

Moloco: 2,500 of 190,000 2025 mobile games surpassed 500,000 downloads
Launch Wed, Aug 26, 2026

Moloco: 2,500 of 190,000 2025 mobile games surpassed 500,000 downloads

Moloco reports that out of 190,000 mobile games released in 2025, only 2,500 exceeded 500,000 downloads in their first year — the company based its analysis on 55 new game launches that together generated more than $1.5 billion in IAP revenue from over 20 million payers. The dataset also shows the average time to reach $20 million in IAP and subscription revenue fell 21% between 2022 and 2025. IAP revenue per install among US users rose 126% between 2021 and 2025, Moloco found. The report separates titles into Whale-Driven and Volume-Driven monetisation patterns: Whale-Driven games saw average revenue per paying user (ARPPU) climb 250% from month one to the end of the first year, while Volume-Driven titles recorded a 25% ARPPU lift over the same period. By month 10, the top 5% of payers accounted for 81% of revenue in Whale-Driven games and 54% in Volume-Driven games. Moloco highlights user-acquisition and creative strategy differences in breakout launches. Of seven breakout titles in the sample, 94% of launch-month UA spend used ROAS objectives versus 65% for other launches. Breakouts ran an average of 93 distinct creatives compared with 37 for other launches, and 47% of their creatives were introduced during months seven to 11 versus 27% for the rest. Only 15% of eventual whales in Whale-Driven titles made their first purchase during the launch month, calling attention to later-stage monetisation and sustained UA. Takeaway: big early download counts were rare in 2025, but the fastest money came from a smaller group of high-performing launches that leaned heavily on paid acquisition, many creative variants, and monetisation that built up across the first year — a combination that turned a top 5% of payers into most of the revenue for Whale-Driven games.

Silver City drops new PV at gamescom Opening Night Live, unveils 'Silver Palace' multiplayer
News Wed, Aug 26, 2026

Silver City drops new PV at gamescom Opening Night Live, unveils 'Silver Palace' multiplayer

Elementa’s open-world action RPG Silver City (built in Unreal Engine 5) aired a new PV during gamescom Opening Night Live and used the final 15 seconds to reveal a fresh multiplayer mode called "Silver Palace." The developer lists iOS, Android and PC as platforms for the project, and the trailer leans heavily into a dark, fairy-tale horror tone. The PV opens in a dim surgical theater where Dr. Faro dissects a strange liquid-silver body as medical tools clatter and silver fluid seeps from the corpse. The scene cuts to a female detective threading through tight alleys; brief combat clips show characters Eshli, Kurati and Red Rose moving with quick, lethal choreography. Trailer flashes include boss fights labeled "Life and Death" and "Cinderella," intercut with recurring surgery-room shots, and finally the silver corpse shatters, the fluid splashing across the room. After that cliff, the trailer switches to multiplayer footage: the detective-led party splits into different rooms, eerie monsters appear, and the group raises firearms to push through successive threats. The character designs keep a refined, storybook look while the enemies are grotesquely twisted, a contrast the art direction leans on. The PV closes on a bloodstained "House of Greed" title card and leaves several narrative threads unresolved. Elementa is bringing Silver City to gamescom with a playable booth that includes a playtest area, stage program, photo zone, guest appearances, cosplayer interactions and original merch giveaways. Attendees who complete designated on-site tasks can claim the exclusive goods. If you want hands-on time, the booth plan gives a clear route: playtests, stage events and merch pickups all run inside the gamescom presence.

Monster Hunter: Traveler unveils original Elder Dragon “光稜龍” at gamescom 2026
News Wed, Aug 26, 2026

Monster Hunter: Traveler unveils original Elder Dragon “光稜龍” at gamescom 2026

Monster Hunter: Traveler, developed by TiMi Studio Group with IP supervision from Capcom and published by Garena, premiered a new original Elder Dragon called “光稜龍” during gamescom 2026 and opened pre-registration on Google Play and the App Store. The announcement arrived alongside a reveal trailer shown on the gamescom stage and the game’s store pages went live for reservations at the same time. The reveal trailer begins with a mysterious aurora and then the island’s legend walks — or, rather, glides — into view. “光稜龍” is described as an original Elder Dragon for Traveler with massive wings whose membranes emit arrow-like beams of light; from afar the creature looks like a sun suspended in the sky. The trailer shows the dragon watching adventurers calmly before turning into a sun-like conflagration that scorches the surroundings, and the narrative notes sightings are rare and mainly preserved as old oral lore on Eso Island. The dragon’s light doesn’t only change the weather. The trailer and accompanying notes say the emitted light transforms island monsters into new variants called “融光種,” altering both appearance and behavior. Familiar series faces listed for Eso Island include 火龍 (Rathalos), 雌火龍 (Rathian), 角龍 (Diablos), 鋼龍 (Kushala Daora), 蠻顎龍 (Barroth) and 滅盡龍 (Fatalis), with some appearing specifically as these light-infused variants. That promises different combat patterns and new challenges tied to the dragon’s influence. Pre-registration on App Store and Google Play is live now. A milestone event is running alongside reservations: when combined pre-registration and official social follow targets are reached, all players will receive 20 permanent recruitment tickets, SR adventurer “菈雅” and additional rewards after launch. The publisher says full milestone conditions, reward distribution method and event details will be published in later official announcements. If you care about the milestone prizes, the concrete move is simple: reserve the game on your device’s store and follow the official social accounts — those two actions push the milestone counter toward the 20 permanent recruitment tickets and SR “菈雅” reward that will be granted after launch.

HoYoverse’s Petit Planet launches this Winter on PC and mobile
Launch Tue, Aug 25, 2026

HoYoverse’s Petit Planet launches this Winter on PC and mobile

HoYoverse’s Petit Planet will launch this Winter on PC — via a standalone client and the Epic Games Store — and on iOS and Android, with additional platforms in development. Closed beta registration is open now for the game’s "Coziness Test," and participants are chosen from players who complete the registration questionnaire. Players begin with a single planet whose vitality, called Luca, changes its appearance and can alter elements. Daily activities include planting crops, fishing, beachcombing, mining, cooking, and crafting, and resources are gathered from different ecosystems for use in customization and recipes. Characters can change clothing, decorate interiors, and arrange outdoor areas with themed furniture. Neighbors arrive with their own personalities, stories, and goals and can be invited to settle on the player’s planet; relationships progress through conversations, gifts, and interactions. The game also sends players off-planet via Starsea Voyages, where Neighbors travel to different Islets to find rare creatures, recipes, resources, and new characters. Multiplayer and social features center on the Galactic Bazaar, a shared hub for meeting other players, joining festivals, and spending time together. If you care about social play, Petit Planet puts meeting, trading, festivals and co-op exploration into the core loop across PC and mobile builds, and you can try for a beta slot by filling the Coziness Test questionnaire.

PUBG Mobile Light opens pre-registration ahead of November launch
Pre-registration Tue, Aug 25, 2026

PUBG Mobile Light opens pre-registration ahead of November launch

PUBG Mobile Light has opened pre-registration on Google Play and the App Store, with a wider launch scheduled for November and closed beta testing available in selected countries. The game is developed by Lightspeed Studios and the pre-registration rollout began today. Lightspeed Studios says PUBG Mobile Light is built to reduce strain on players’ devices while keeping the core PUBG Mobile experience. The Android build requires around 1GB of storage and the iOS build is approximately 2GB. Players will be able to choose which content to store on their devices, a detail that should help save space without forcing players to delete everything. PUBG Mobile Light includes Erangel and offers the same combat experience as the standard game, rather than trimming features the way PUBG Mobile Lite did. Players can transfer existing items, outfits and other cosmetics by logging into their PUBG Mobile accounts, so progress and wardrobes follow you over. Updates for PUBG Mobile Light will be released alongside PUBG Mobile, letting both versions receive new content at the same cadence. If you use a lower-end phone but don’t want to lose your cosmetics or synced updates, PUBG Mobile Light is the explicit option: smaller installs, Erangel and account continuity, with beta access already rolling in some regions.

RyzaChat:AI launches in Japan — Ryza’s free-scenario AI chat RPG arrives on iOS/Android
AI + Mobile Tue, Aug 25, 2026

RyzaChat:AI launches in Japan — Ryza’s free-scenario AI chat RPG arrives on iOS/Android

RyzaChat:AI — full title RyzaChat:AI ライザと創るあなただけのひと夏の夢物語 — is now available in Japan for iOS and Android, published by SpiralAI under license from Koei Tecmo Games. The app converts the Ryza (Atelier) setting into a free-scenario AI chat RPG where talking to Ryza drives exploration, crafting, combat and even the story itself; the release supports Japanese, English, Brazilian Portuguese, Indonesian, Hindi and Traditional Chinese text. SpiralAI and Koei Tecmo’s Gust brand provided the license and world assets, while SpiralAI supplied its in-house SpiralLLM model and proprietary speech synthesis to build the interactive experience. The company published five guiding principles for the title: illustrations and video remain hand-drawn, voice is the original actor combined with SpiralAI’s synthesis, text is generated by SpiralLLM, the original world is kept intact, and revenue returns to creators. SpiralAI also states the app’s AI is privacy-conscious and will not train on user conversations. Gameplay centers on natural-language conversation with Ryza rather than traditional menus or button-driven commands. Saying things to Ryza can make your avatar walk, gather materials, craft items, run a shop, or trigger battles; dialogue choices create the quests and actions rather than fixed command trees. The app maps earned items and parameters from conversation to an on-screen UI: items you acquire during chat appear in your inventory for immediate use, Ryza will tell you what materials are missing and where to gather them, and stamina is consumed by exploration and combat and can be restored by asking Ryza to check your supplies and suggest healing food or items. The in-game economy uses “Call” as currency; players can ask Ryza about building costs — for ships, houses and similar projects — and she will list required Call and materials. The app includes a world map of Kueken Island that players can move across freely, and every character from the original Ryza trilogy appears in the game. Voice actor Noguchi Yuri recorded a gameplay-first look video provided by the publisher; the title also uses original voice assets augmented by SpiralAI’s synthesis tech as described in the release. Product details and platform info: RyzaChat:AI is available on the App Store and Google Play in Japan, with supported platforms listed as iOS and Android. Supported languages are Japanese, English, Portuguese (Brazil), Indonesian, Hindi and Traditional Chinese. The publisher is SpiralAI株式会社. The release notes that the Atelier “Secret” trilogy — Ryza 1 (2019), Ryza 2 (2020) and Ryza 3 (2023) — has passed 2.5 million units shipped worldwide as of 2025, and the Atelier Ryza DX bundle is commercially available on PlayStation 5, PlayStation 4, Nintendo Switch 2, Nintendo Switch, and Windows (Steam), with single-game and three-game bundle prices given: single regular edition listed at ¥6,380 (tax included) and the three-game digital bundle at ¥14,355 (tax included). The trilogy’s CERO rating is C. SpiralAI CEO Yuichi Sasaki commented in the announcement that it was an honor to realize this new experience in the Ryza world and thanked Koei Tecmo for collaborating on the project; he encouraged users to try talking to Ryza because each player’s words and actions will shape a different story. The publisher also emphasized the five product principles and reiterated the privacy-focused design: conversation data will not be used to train the models. Takeaway: If you want a Ryza experience that replaces menus with conversation, RyzaChat:AI packages the Atelier setting and original cast into a chat-driven sandbox that connects dialogue to inventory, stamina and an in-world currency (Call), while SpiralAI’s SpiralLLM and voice tech power the responses and SpiralAI pledges not to add player chats to the training data.

CD Projekt Red targets 2028 release for The Witcher 4
News Tue, Aug 25, 2026

CD Projekt Red targets 2028 release for The Witcher 4

CD Projekt Red says The Witcher 4 is under active development with a 2028 target release, and more than 500 staff are working on the project, the studio announced on its official X account on the 25th. Studio head Michał Nowakowski previewed the game's status in a Gamescom teaser clip and described the project as "the biggest, boldest and most ambitious" in the company's history. Nowakowski told fans the team is building a vast, immersive open world centered on Ciri's saga, promising action-forward combat and a story meant to leave a deep impression. He repeated that the title will not be on display at this year’s Gamescom and that a specific release date has not yet been set, while reiterating the studio’s 2028 development target and asking for patience from players who want to play it sooner. While The Witcher 4 stays in the workshop, CD Projekt Red will appear at Gamescom with new content for The Witcher 3: a DLC called "Songs of the Past," which the studio says includes darker narrative material and additional content for the existing game. Nowakowski also hinted that the company’s official channels will carry additional surprises during its broadcast around the event. Takeaway: with 500-plus staff and a multiyear timeline aimed at 2028, CDPR is clearly prioritizing long-form development for Ciri’s next chapter—while giving fans immediate new Witcher 3 content at Gamescom so there's something to play before the next main entry arrives.

PUBG Mobile Light launches in 2026; Love and Deepspace -68% spending drop
Launch Mon, Aug 24, 2026

PUBG Mobile Light launches in 2026; Love and Deepspace -68% spending drop

PUBG Mobile Light will arrive in 2026 as a separate app that keeps the full battle-royale experience while reducing strain on players’ devices, PocketGamer reports. The release is distinct from PUBG Mobile Lite and aims to make the main game more accessible without trimming core features. Love and Deepspace posted a dramatic downturn in July, with AppMagic estimating $10.3 million in player spending versus $34.2 million in June — a 68% month-on-month fall and the game’s weakest month for earnings. The drop was 59% in the US and 79% in China, and PocketGamer links part of the backlash to a scaled-back 6.0 update and controversy around a new character, Valko. Makers Fund has closed its Fund IV at $250 million, taking the firm's assets under management to $1.5 billion and, the company says, investing in more than 90 portfolio companies so far. Bain & Company contributed two headline findings in a separate report: no single game experience appeals to more than 26% of players worldwide, and about three-quarters of top-grossing mobile games now operate their own web stores. Germany’s Federal Cartel Office (FCO) reviewed Apple’s App Tracking Transparency framework and found its consent prompts may have advantaged Apple’s own apps. Under commitments with the FCO, Apple must redesign consent pop-ups for third-party apps to remove discouraging language and symbols, changing how consent is presented in that market. Takeaway: a push toward lighter, device-friendly versions like PUBG Mobile Light and regulatory changes to consent UIs in Europe are both concrete shifts players and developers will see in coming months.

Two Point Museum adds Cult of the Lamb Digiverse update on 20th
News Mon, Aug 24, 2026

Two Point Museum adds Cult of the Lamb Digiverse update on 20th

Two Point Museum and Cult of the Lamb have linked worlds: Two Point Studios and Sega Publishing Korea released a free Digiverse update for Two Point Museum on the 20th that adds Cult of the Lamb content to the game's expanding exploration map. The update arrives as a free Digiverse expansion, letting curators find new points of interest, exhibits, and decorations from another universe. The Cult of the Lamb Digiverse lets players found their own museum cult and build a sanctuary where visitors can be converted into devoted followers by collecting devotion. As followers join and their loyalty rises, the museum gains more devotion and receives larger tribute-style donations that boost the museum’s impressed score. The update also adds four new interest points set in Cult of the Lamb’s world and four unique exhibits that can be crafted in the workshop, including a roaming lamb exhibit that curators can invite into the museum. Gameplay systems tie into the cult loop: directing staff to train the "museum cult" increases follower loyalty, and higher loyalty grants increasing bonuses while also lowering staff expectations for pay raises. Unlocking cult rewards requires spending collected devotion in a cult reward tree, which unlocks new decorative items and upgrades for Cult of the Lamb exhibits. The Digiverse exploration map remains an infinite, procedurally expanding playfield where curators can discover content and decorations from other universes — this update simply seeds that map with Cult of the Lamb-themed locations and craftables. If you like museum management with a side of darkly charming ritual, the concrete change to your play loop is straightforward: you can now convert visitors into devoted followers, use devotion to buy cult rewards and exhibit upgrades, and train staff to raise loyalty while muting their pay‑raise expectations. That mix of collectible devotion, craftable exhibits, four themed interest points, and staff training gives curators a clear new path to shape their museum’s income and impression score.