Silver City drops new PV at gamescom Opening Night Live, unveils 'Silver Palace' multiplayer
Key takeaways
- Developer: Elementa; built with Unreal Engine 5
- Platforms listed: iOS, Android, PC
- New PV shown at gamescom Opening Night Live; final 15 seconds reveal multiplayer mode 'Silver Palace'
- Gamescom booth offers playtests, stage events, guest appearances, and original merch for completing on-site tasks
Elementa’s open-world action RPG Silver City (built in Unreal Engine 5) aired a new PV during gamescom Opening Night Live and used the final 15 seconds to reveal a fresh multiplayer mode called "Silver Palace." The developer lists iOS, Android and PC as platforms for the project, and the trailer leans heavily into a dark, fairy-tale horror tone.
The PV opens in a dim surgical theater where Dr. Faro dissects a strange liquid-silver body as medical tools clatter and silver fluid seeps from the corpse. The scene cuts to a female detective threading through tight alleys; brief combat clips show characters Eshli, Kurati and Red Rose moving with quick, lethal choreography. Trailer flashes include boss fights labeled "Life and Death" and "Cinderella," intercut with recurring surgery-room shots, and finally the silver corpse shatters, the fluid splashing across the room.
After that cliff, the trailer switches to multiplayer footage: the detective-led party splits into different rooms, eerie monsters appear, and the group raises firearms to push through successive threats. The character designs keep a refined, storybook look while the enemies are grotesquely twisted, a contrast the art direction leans on. The PV closes on a bloodstained "House of Greed" title card and leaves several narrative threads unresolved.
Why it matters
Elementa is bringing Silver City to gamescom with a playable booth that includes a playtest area, stage program, photo zone, guest appearances, cosplayer interactions and original merch giveaways. Attendees who complete designated on-site tasks can claim the exclusive goods. If you want hands-on time, the booth plan gives a clear route: playtests, stage events and merch pickups all run inside the gamescom presence.
Original source
Google News: Bahamut