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Daily Mobile Gaming News

A cleaner daily brief on mobile game launches, updates, and pre-registration moves worth watching.

Devolver Digital proposes privatisation; shareholder vote Sept 8, 2026
News Thu, Aug 6, 2026

Devolver Digital proposes privatisation; shareholder vote Sept 8, 2026

Devolver Digital has submitted a proposal to shareholders on August 6 to take the indie publisher private and stop trading on the London Stock Exchange’s AIM market. A general meeting is scheduled for September 8, 2026, where shareholders will vote; approval requires at least 75% of votes cast. If passed, Devolver plans to be delisted from AIM on September 16, 2026. The company told PocketGamer.biz that "Devolver and its board are seeking shareholder approval to delist believing becoming a private company is in the best interests of Devolver, its employees, its partners, and its Shareholders as a whole." The spokesperson added the idea is for finance, legal, and executive teams to focus on "the long-term health of the company and less on satisfying the requirements of the public market." The filing to shareholders and the quoted comment are both part of the paperwork submitted on August 6. Devolver first listed publicly in November 2021 with a valuation near $950 million and hit a peak in January 2022. Since then the share price has fallen; at the time of writing the publisher’s market cap sits at £39.59 million (about $53 million). The company’s published catalogue named in the source includes Reigns: The Witcher, Enter the Gungeon, The Talos Principle 2, Cult of the Lamb, and Poinpy. Takeaway: if shareholders approve the September 8 vote, Devolver expects to leave AIM on September 16, 2026 — a concrete timetable that moves the company from public reporting rhythms back into private hands, with the finance and executive teams specifically named as beneficiaries in the company’s statement.

My Hero Academia UNITED SURVIVAL launches Aug 6, 2026 after 1M preregistrations
News Thu, Aug 6, 2026

My Hero Academia UNITED SURVIVAL launches Aug 6, 2026 after 1M preregistrations

My Hero Academia UNITED SURVIVAL, the new mobile action RPG from KLab developed with permission from the My Hero Academia production committee, officially launched service worldwide on August 6, 2026, and announced it cleared 1,000,000 preregistrations before release. KLab also confirmed an added preregistration reward and a 30-day Start Dash login campaign to celebrate the launch. The Start Dash Login Bonus hands out generous in-game items across 30 days. Players who log in daily can collect a total of 30,000 free Hero Stones — equal to 120 gacha pulls — plus 10 Pickup Gacha Tickets and 20 Equipment Gacha Tickets. The campaign also awards enhancement materials including 360 copies of “Fragments of the Story to Become the Greatest Hero” (LR collection), 60 fragments of the LR “Victory!! Standing!!”, Hero Books in quantities of 30 (Advanced), 60 (Intermediate) and 300 (Basic), and 150 Middle Dumbbells. That’s a clear pile of resources aimed at a strong opening run. As the preregistration milestone reward, every eligible player will receive one LR Collection card “Victory!! Standing!!”. KLab opened a dedicated UNITED SURVIVAL web shop where Hero Stones can be purchased at bundled discounts, and the shop includes a daily free item: one complimentary Tonkatsu Bento per day. The web shop also sells exclusive items unavailable elsewhere, according to the publisher. Gameplay blends simple, fast action with roguelite growth loops. UNITED SURVIVAL is described as a three-person team action where players strengthen “Quirks” and chain flashy Ultimate Moves, including original game-only special attacks and scenarios beyond the main anime story. The title promises procedurally varying growth between runs, letting characters evolve through different combinations of Quirks and equipment toward ever-changing team builds. The announcement threads these game details back to the source material: My Hero Academia began serialization in Weekly Shonen Jump and has sold over 100 million copies worldwide in its manga run. The anime aired its first season in April 2016 and, through 2025’s Final Season, reached eight seasons and 170 episodes, plus four theatrical films. KLab’s release notes that the anime is currently streaming across multiple platforms, while the game includes many familiar faces from the series. Takeaway: if you want to start UNITED SURVIVAL with a heavy inventory, the launch window is generous — 30,000 free Hero Stones, an LR card from the preregistration reward, and a month of daily Start Dash items plus web shop freebies stack into enough resources for a sizable early gacha and several reroll or team experiments without immediate spending. That setup makes the first month the best time to test combinations of Quirks and Ultimate Moves.

NBA Dunk City launches in Korea on the 6th with Curry and LeBron
News Thu, Aug 6, 2026

NBA Dunk City launches in Korea on the 6th with Curry and LeBron

NetEase Games launched the mobile street-basketball title NBA Dunk City in South Korea on the 6th, using an official NBA license. The release brings the game to the Korean market as a locally available download and announces in-game content tied to real NBA teams and players. NBA Dunk City holds licenses for 30 NBA teams and features more than 40 real-life star players, including Stephen Curry and LeBron James. The roster list and team licenses are official parts of the product; actual stars appear in the game with their own in-game identities and abilities. The game combines AOS-style strategic elements with a character growth system. Players raise and level up athletes, then deploy each star’s exclusive skills to play tactical matches. Match outcomes depend on the results of player development and on how those exclusive skills are used in play—so character progression and timing of abilities are core gameplay levers rather than pure button-mashing. To celebrate the Korean launch, NetEase is running a one-month event where logging in and completing missions can earn rewards valued up to 7,000,000 KRW by in-store pricing. The event package includes more than 240 free gacha draws and diamond currency among the giveaways. An in-game invite event grants the character Kawamura Yuki for free, and the original character Aira is available at launch. Full event details and terms are posted on the official NBA Dunk City website. Takeaway: with 30 licensed teams, 40-plus real players, and gameplay that ties match results to athlete growth and exclusive skills, assembling and upgrading specific stars is a clear, concrete route to better results in NBA Dunk City—and the month-long free-draw heavy launch event hands players plenty of early resources to test those lineups.

Reverse: 1999 hits 19.99M players as 3.7 anniversary update lands Aug 13
News Wed, Aug 5, 2026

Reverse: 1999 hits 19.99M players as 3.7 anniversary update lands Aug 13

Reverse: 1999, Bluepoch’s time travel RPG, has reached "more than 19.99 million players around the world," the studio confirmed, and will roll out third-anniversary content on August 13 with its version 3.7 update. The game first launched in May 2023 in China and expanded globally in October 2023, then moved beyond mobile with a PC release in late 2024. Bluepoch called Reverse: 1999 a time travel title and noted the player base spans mobile and PC. The studio said players can download the game on mobile storefronts including the App Store and Google Play, or play on desktop via a linked account. Bluepoch also pointed out that China’s distribution includes third-party Android stores, so mobile numbers are not limited to those two Western platforms. The August 13 version 3.7 anniversary update brings new characters Coppélia and Rhiannon, rewards and gacha banners, two additional free playable characters, and a new chapter. It also adds Truth a Posteriori, a resource-management survival mode set in El Dorado. The announcement follows Reverse: 1999’s July collaboration with Mundfish Studio’s Atomic Heart, which placed the gacha cast into Facility 3826. Takeaway: the 19.99 million tally covers more than just App Store and Google Play installs — it includes PC players and China’s third-party Android channels — so Bluepoch’s cross-platform, linked-account approach appears to be counting all the places people actually play.

Disney Sparklink Stars unveils main visual and opens store pre-registration
News Wed, Aug 5, 2026

Disney Sparklink Stars unveils main visual and opens store pre-registration

Disney Sparklink Stars, published by coly, has released its main visual and launched store pre-registration for App Store and Google Play, the company announced today. coly (headquartered in Minato-ku, Tokyo; CEO: Anna Nakajima) also updated the game’s official website top page to feature the new visual, and pointed readers to the World and System pages for setting and gameplay details. Official updates are available via the project’s X account (@spalik_jp) and the NEWS section on the site. The developer says pre-registration is live on both App Store and Google Play, and users can sign up through the links on the official site. To mark the start of pre-registration, coly opened a campaign that ties in-game rewards to total registrant counts. The announcement lists specific milestones and rewards: after the pre-registration hit 300,000, the team confirmed a set of release-time rewards for all players consisting of three Spark Rider growth items (Dance Charge S, Sing Charge S, Act Charge S) plus four Offer Letters. The campaign also includes a 500,000-registrant milestone where three winners will be drawn to receive a special real-world gift. Site content additions published alongside the visual include a refreshed World page outlining the game’s setting and a System page explaining core mechanics. The press text also notes an upcoming linkage with coly’s shared account service, coly ID, with details to follow in later announcements. The main visual is already live on the site’s top page, so fans who want the first official look can see it there now. Takeaway: with pre-registration already past 300,000 and concrete in-game rewards locked in for release, early sign-ups will translate into guaranteed starter items for every player at launch, while the 500,000 milestone adds a three-person real-gift draw and gives coly a clear numeric target to push further outreach. For anyone who wants the visual and the registration link in one place, the official site and @spalik_jp on X are the hubs to watch for the next batch of rollout details.

Dokkaebi's World launches in October; pre-registrations open in August
News Tue, Aug 4, 2026

Dokkaebi's World launches in October; pre-registrations open in August

Kakao Games announced that Dokkaebi's World (도깨비의세계), the new MMORPG from Supercat, will launch in October. The publisher also set an August pre-registration window and a September showcase that will unveil the game's core systems and live‑service plans. The announcement came with the first main visual art, led by the symbolic character Mongryeon who connects Dokkaebi's World to the original title 멸귀수도전. Multiple principal characters appear in the illustration, which shows redesigned traditional garments, an oil lamp prop, and a heavy, muted backdrop that leans into East Asian and Korean traditional aesthetics. Kakao describes Dokkaebi's World as a K‑fantasy mobile MMORPG with a cooperation focus. The game pairs 2D pixel‑style characters with 3D environments for a 2.5D hybrid look, includes a card‑style deck building system that lets players freely combine skills, and centers cooperative content around門派 (faction/sect) structures. Kakao Games business head Cha Myung‑su (차명수) said the team is doing final quality improvements and will reveal the game's various facets through the pre‑registration and showcase schedule. The September showcase is the place to look for concrete details on core mechanics and live operation plans—plus, Mongryeon finally gets a proper poster moment.

Tower of Fantasy 6.2 adds limited character Gelfein and new region
News Tue, Aug 4, 2026

Tower of Fantasy 6.2 adds limited character Gelfein and new region

Tower of Fantasy has launched its 6.2 update, titled “Coordinates of Void and Dream,” which opens a new exploration area, unlocks additional story content, and introduces multiple new characters, weapons, costumes and events for players to encounter. The patch debuts a limited replica character named Gelfein, plus her exclusive weapon Fairy Ring and a dedicated chipset. A Gelfein rate-up banner runs through September 14; spending Red Cores raises the chance to obtain the limited weapon, and the first time a player acquires that weapon Gelfein is unlocked. Players can also increase their odds of getting Gelfein chipsets when using special certificate pulls. Several new costume options arrive alongside the character releases. Gelfein’s premium outfit, Rabbit Magic, is labeled a high-grade costume and enables a unique high-grade skill visual when equipped with the matching weapon skin. Summer-themed outfits — including a “Summer Meeting” set — will appear via the Compass event and other staged releases. The update layers in a seasonal event called “Midsummer Amusement Park,” built from four sequential sub-contents; participants can earn currency and swap items in an event shop for various rewards. The daily login system has been reorganized: logging in seven consecutive days grants growth materials such as Red Cores and Black Crystals, and new accounts that complete the sign-in sequence can select and claim a preferred SSR weapon. If you’re tracking what to do first: try the limited banner if you want Gelfein (the weapon-first unlock is the key), check the Compass event for summer skins, and run the Midsummer Amusement Park activities to collect shop currency. Those three paths hand players the new character, cosmetic options, and the growth resources highlighted in the update notes.

Tennis Tycoon launches on iOS — built entirely with Claude Code
Launch Tue, Aug 4, 2026

Tennis Tycoon launches on iOS — built entirely with Claude Code

Tennis Tycoon, a tennis club management sim created by retired pro Iain Atkinson, is out now on iOS and was built entirely with the AI platform Claude Code. Atkinson says the game leans on the management sims he grew up with — Championship Manager, SimCity and Civilization — rather than trying to recreate on-court physics, and it places players in the manager’s seat handling real operational choices for a club. Atkinson draws on his own career for the game's depth. “The reality of going from hotel to hotel, navigating injuries in a foreign country, finding coaches that balance well with you and doing all of this on a tight financial budget is hard,” he told MobileGamer.biz, adding that those are the unseen elements he wanted to surface. In play, that shows up as decisions like choosing coaches for young players, repairing a court versus hiring a scout, and balancing training surfaces before tournaments. The design intentionally avoids action tennis mechanics; Atkinson said those struggle to capture the sport’s movement, so the simulation route handles the sport’s off-court complexity instead. Atkinson credits Claude Code with making the project possible. He said hiring a developer “was out of the question” economically for a solo passion project and that many tennis-specific details would have been lost in translation to an external developer. He also described the development learning curve: building several smaller apps taught him how to close the gap between a working prototype and a production-ready app, a gap he calls “massive” and one he bridged through trial and error across multiple projects. The game follows a recent string of amateur-made sports titles built on Claude, including Deniz Sancar’s football drafting game 38-0-0 and Josh Pavey’s 38-0, which Atkinson and the wider mobile community have noticed. Tennis Tycoon is priced at $2.99 with optional in-app purchases that are not required to progress; Atkinson deliberately avoided ads and pay-to-progress timers because he didn’t want the game to feel “cheap.” Marketing so far has relied on sharing the game within the tennis community and among pockets of mobile players who enjoy management and sim titles. An Android release is planned but Atkinson has not given a date. Atkinson is now considering adding social features that would let players share stats and results, which would let the tennis community compare club progress and outcomes directly.

RyzaChat:AI launches August 2026 — dialogue-driven Ryza RPG for iOS/Android
AI + Mobile Tue, Aug 4, 2026

RyzaChat:AI launches August 2026 — dialogue-driven Ryza RPG for iOS/Android

RyzaChat:AI is a new “open-story AI chat RPG” set in KOEI TECMO GAMES’ Atelier Ryza: Ever Darkness & the Secret Hideout world, and it’s scheduled to release in August 2026 on iOS and Android from publisher SpiralAI. The game replaces traditional RPG menu choices with freeform conversation: players talk with Ryza and other island residents, and those dialogues directly create travel, crafting, battles and daily life on Kurken Island. You can switch between an RPG mode for progression and a casual chat mode for a more relaxed pace. There’s no fixed script. Telling Ryza “let’s go gather materials in the forest,” “teach me a new synthesis recipe,” or “open a shop today” will prompt in-world actions and responses, and Ryza’s expressions and animations change alongside the conversation. Movement, material gathering, synthesis, shop management and combat have no hard-coded order; actions emerge from the dialogue flow. The game links conversation to an on-screen status system: inventory (items gained during chat are saved to “Held Items” and are usable in dialogue), Stamina (used for exploration and fights; Ryza can suggest restorative items), and Cole (the in-game currency used for building ships or houses, which Ryza can check for you). Gameplay expands after the initial shipbuilding task unlocks a Kurken Island world map based on the original game’s geography. Tell Ryza where you want to go and you’ll travel to different regions for unique materials, characters and encounters. Original cast members from the Atelier Ryza setting will appear, letting players experience travel, gathering, synthesis, combat and construction while feeling like life inside the source world rather than a detached minigame. Tasks are procedurally generated per player, so mission lists grow from your conversations instead of arriving as fixed quest boards. If you want a single useful takeaway: RyzaChat:AI hands the pacing and priorities to player speech—your requests and chit-chat directly spawn items, missions and map travel, while in-game systems (Held Items, Stamina, Cole, and the world map) remain visible and actionable through those same conversations. Pre-registration is open at https://ryzachat-ai.go-spiral.ai, and the title will arrive on iOS and Android in August 2026 from SpiralAI.

RyzaChat announced as AI chat RPG set in the Atelier Ryza world
AI + Mobile Tue, Aug 4, 2026

RyzaChat announced as AI chat RPG set in the Atelier Ryza world

RyzaChat:AIライザと創るあなただけのひと夏の夢物語 was announced as a free-scenario, AI chat–style RPG set in the world of ライザのアトリエ 〜常闇の女王と秘密の隠れ家〜, where players can enjoy travel, alchemy, and combat simply by talking. The announcement also opened pre-registration on the game's official site. The developer says five development principles guided the project and that no image- or video-generation AI was used; all of Ryza's assets were crafted by hand under the supervision of character designer Toridamono. Ryza's voice uses recorded audio based on permission from the original game's voice actor Noguchi Yuri. Text conversations with Ryza are powered by SpiralAI’s in-house SpiralLLM, which the company trained on the original game's full scenario and setting materials. The format is presented as a free-scenario chat RPG, so narrative direction comes from player dialogue rather than fixed scenes or linear quests. Takeaway: with hand-made assets supervised by Toridamono, voice material cleared with Noguchi Yuri, and SpiralLLM trained on the original scenarios, RyzaChat aims to keep Ryza's lines and world textually aligned with the source material — and pre-registration is already live for anyone curious to try a chat-driven Ryza adventure.