Studio Atelico opens Early Access to on-device AI engine
Key takeaways
- Atelico AI Engine opened Early Access; developers request access via Studio Atelico’s website
- Supports language models, image generation, speech, semantic search and AI-driven behaviours
- Compatible with Unity, Unreal Engine and Godot on Windows, macOS, iOS and Linux
- Engine already powers Bobium Brawlers, currently in closed beta
Studio Atelico has opened Early Access for the Atelico AI Engine, an on-device toolkit that lets developers add AI-powered systems to games without routing processing through the cloud. Developers can request Early Access via Studio Atelico’s website, and the engine already runs inside the studio’s own title, Bobium Brawlers.
The engine supports language models, image generation, speech systems, semantic search and AI-driven character behaviours, and it can run on either GPUs or CPUs. Studio Atelico says the tech integrates with Unity, Unreal Engine and Godot, and targets Windows, macOS, iOS and Linux. You won’t need a remote server to power those systems — the processing happens locally on the player’s device, keeping player data on-device and removing cloud dependencies.
Studio Atelico built a proprietary Compute Graphics Scheduler to run AI alongside game rendering without competing for GPU resources or causing frame drops, the company says. The engine also includes authoring tools to create characters with distinct personalities, memories, relationships and motivations, so NPCs can change behaviour over time instead of following fixed scripts. “We believe the future of AI in games isn't about replacing developers. It's about giving them the tools to create experiences that weren't previously possible,” said CEO Piero Molino.
Why it matters
Concrete takeaway: because the Atelico AI Engine runs locally on CPUs or GPUs and uses a scheduler designed to avoid GPU contention, studios can add persistent, on-device AI systems (from dialogue and speech to evolving NPC behaviour) while avoiding cloud processing and keeping player data on-device — and developers can try it now through Early Access.
Original source
PocketGamer.biz