Where Winds Meet Earns $22.1M on Mobile Outside China in Six Months
Where Winds Meet has generated $22.1 million from mobile players outside China since its global release on December 12, 2025. Over the past six months, its total mobile revenue, including the Chinese version, has approached $100 million, with estimates from AppMagic indicating $94.2 million in total spending. China has significantly influenced these earnings, having accounted for $72.1 million, or 77% of the total mobile revenue over this period. The game's performance in the United States follows, contributing $8.6 million, which represents 9% of global mobile revenue, while South Korea ranks third with $1.9 million, or 2%.
The game's strong financial reliance on Chinese players reflects not only its earlier launch in the region but also its cultural setting in 10th-century China, which features distinct martial arts and weaponry. To commemorate the six-month anniversary of its global launch, players can obtain a special Panda costume until June 17, promoting awareness for wildlife protection, particularly for the Giant Panda, a symbol of China.
Why it matters
An update released on May 28, 2025, known as version 1.7, expanded the game with a new Imperial Palace area, spanning one million square meters and populated with over 3,000 NPCs. This update led to a spending surge of 50% on the release day, totaling $169,000. Additionally, renowned action director and choreographer Yuen Woo-ping has been appointed as the global action consultant for Where Winds Meet, recognized for his work in films like The Matrix and Crouching Tiger, Hidden Dragon. The game is developed by Everstone Studio, a subsidiary of NetEase Games, which has been making notable strides in the competitive Asian mobile gaming market.
Original source
PocketGamer.biz