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W4 Games raises $18M Series B to scale Godot enterprise tools

W4 Games raises $18M Series B to scale Godot enterprise tools

Key takeaways

  • $18M Series B led by Tencent; total funding $33M
  • Cumulative Godot installs ~3 million by Feb 2026 (Steam + Google Play)
  • SteamDB: 50% more Godot games on Steam year‑over‑year (2024→2025)
  • Godot used 47% of 10,511 entries at Game Makers Toolkit Game Jam 2026

W4 Games has closed an $18 million Series B round led by Tencent to expand its commercial services for the open-source Godot Engine, the company and PocketGamer.biz report. The investment, which brings W4’s total funding to $33 million, also included participation from OSS Capital, LUX, Naval Ravikant and Tobias Lütke’s family office. W4 describes itself as an enterprise partner for Godot, offering commercial tools, cloud services and studio support.

Godot’s technical history stretches back to 2007 and the engine has been available as open-source for years. Adoption accelerated in recent seasons: cumulative installs across Steam and Google Play—including duplicate downloads—were around three million by February 2026, SteamDB recorded a 50% year-over‑year rise in Godot titles on Steam between 2024 and 2025, and at the Game Makers Toolkit Game Jam 2026 Godot powered 47% of the 10,511 jams submitted. The engine’s growth gained momentum after the Godot 4 release in 2023, the same year the Unity Runtime fee announcement landed in the headlines; Unity itself reports that over 70% of the top 1,000 mobile games were built with Unity, so competition remains sizable.

W4 was founded in 2021 by co-CEO Nicola Farronato alongside Godot veterans Juan Linietsky, Rémi Verschelde and Fabio Alessandrelli. Farronato told PocketGamer.biz that Godot “used to just be for small indies,” and named Meta, Google, Apple and Second Dinner as companies now picking up the engine. He said Tencent’s lead in the round presents “a fantastic partner to join forces for Asian expansion,” adding that Godot is seeing fast-growing user adoption in China and Japan and that many enterprise-grade companies are approaching W4 for new projects. The firm plans to grow its international headcount by 50% and accelerate development of its enterprise offering to match that uptake.

Farronato pointed to the timeline behind recent momentum: Godot’s usage growth “kickstarted a few years ago and accelerated from 2023 with the release of Godot 4,” and he noted 2023 was also the year the Runtime Fee was announced. On W4’s ambitions he said, “Our ambition for W4 is to build a global scale company able to change the game tech paradigm with constant innovation, inclusiveness and enterprise level top support,” and added, “There is no limit for Godot to grow. It can become as used as Unity and Unreal if we keep on working hard and in an excellent way.”

Why it matters

Takeaway: with $18M from Tencent and others, W4 is hiring fast and pushing its enterprise product roadmap toward Asia—expect a near-term focus on team expansion and cloud/commercial tooling tailored to China and Japan.

Original source

PocketGamer.biz

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