Supercell veteran Lasse Seppänen leaves to found UK studio in 2027
Key takeaways
- Left Supercell after seven and a half years
- Plans to found a UK studio in 2027
- Was general manager of Supercell London for 1.5 years
Lasse Seppänen has left Supercell after more than seven years and plans to found a new games studio in the UK in 2027, he announced on LinkedIn. At Supercell Seppänen held senior roles across multiple live games and studios, finishing his tenure as general manager of Supercell London.
Seppänen’s CV at Supercell covers hands-on game leadership and studio-level responsibilities. He served as game lead on Hay Day, Boom Beach and Everdale, and spent time as head of game production services supporting all Helsinki-based teams. For the last year and a half he ran Supercell’s London studio, where he helped integrate the team after Supercell acquired Space Ape, the studio behind Beatstar.
His reasons for leaving are part practical and part personal. Seppänen said he’d been “daydreaming about the startup world again,” particularly with recent progress in AI tooling. He named digital card games as a category that, given today’s AI tools, “offers plenty of room to build entirely new kinds of game experiences,” and said he’s passionate about creating new game IP. He hasn’t shared firm details about the next studio yet, only promising more information “when the time is right.”
This won’t be Seppänen’s first time founding a studio. In the 2010s he was a founder at Elven Industries and PlayRaven, the latter of which was acquired by Rovio in 2018. His industry experience spans close to three decades and includes almost six years at Remedy Entertainment. On LinkedIn he thanked Ilkka Paananen, Sara Jansson Bach, Eino Joas and Janne Snellman, praised Supercell’s culture of trust and freedom, and noted he plans to hold on to his shares long term.
Why it matters
Takeaway: Seppänen is staying in the UK and intends to launch a new studio in 2027 focused on original IP and experiments with digital card games fueled by modern AI tooling — specifics are pending, but the timeline and creative focus are now public.
Original source
PocketGamer.biz