The King of Fighters: Fist Face reveals gameplay footage and classic roster
Key takeaways
- PV and first in-game footage show signature moves like 百式:鬼燒, 八稚女, 忍蜂
- Early roster previews include 草薙京, 不知火舞, 八神庵, 雅典娜, 大蛇
- Pre-registration live; entrants can win an iPhone DUO (2TB) and unlock manager costume 『猛龍過江』
The King of Fighters: Fist Face (格鬥天王:拳面出擊) has released a game PV and first in-game footage showing 3D recreations of signature moves from the series, including 百式:鬼燒, 八稚女 and 忍蜂. The footage frames the game as a 3D action card RPG where players act as a “manager” who recruits, trains, and breaks through their favorite fighters while studying matchup relationships to build an optimal team.
Playable character introductions in the first trailer highlight five established fighters: 草薙京 (Kyo Kusanagi), 不知火舞 (Mai Shiranui), 八神庵 (Iori Yagami), 雅典娜 (Athena), and 大蛇 (Orochi). Each entry lists faction and role: Kyo (Cloth, melee DPS) with skills 大蛇薙/無式 and Max variants; Mai (Cloth, ranged DPS) with 鼴鼠之舞/超必殺忍蜂 and Max variants; Iori (Stone, melee DPS) with 琴月陰/八稚女/焰甌 and Max 八稚女; Athena (Cloth, ranged support) with 鳳凰箭/閃光水晶波 and their Max forms; Orochi (Stone, long-range DPS) with 大神/混 and Max variants. The bios reproduce each character’s canonical traits—Kyo’s red flames, Iori’s purple blaze, Athena’s psychic stage-presence, and Orochi’s world-ending presence—while the footage pairs those signatures with classic BGM.
Gameplay details emphasize a card-based, 3D-modeled action system that removes complex combo input in favor of strategic decisions. The combat layer uses a rock-paper-scissors style counter logic tied to fighters’ factions and traits; correct reads against an opponent’s lineup and sending a countering fighter to the field determine match outcomes. The developer says the system and simplified progression let newcomers start with minimal mechanical overhead—some materials claim a “3-second” entry point—while long-time fans can still chase exact move recreations and classic boss encounters.
The title includes story and roster material spanning series arcs: the Orochi chapter, the 音巢 (presumably “Music Nest”) chapter, and the Ash chapter are all represented, and franchise bosses such as 大蛇, 盧卡爾, 克隆零, and 禍忌 can be recruited and added to player rosters. Social features allow friends to team up against powerful bosses, join clubs for large-scale guild wars, and benefit from daily resource distributions and generous login rewards designed to let players steadily unlock preferred fighters.
Pre-registration is live and carries tangible premiums: entrants who complete sign-up and join official channels are eligible for a draw to win an iPhone DUO (2TB), and sharing a personal pre-registration link to form a “co-op squad” unlocks the exclusive manager costume 『猛龍過江』. The global pre-registration milestones award launch-time bundles such as 修行手札 (training booklets), diamonds, and epic fighter chests when thresholds are hit—details and exact milestone rewards are listed on the official site and fan pages.
Why it matters
Takeaway: the PV and footage place a heavy bet on faithful move recreation and series lore—signature skills, classic BGM, and recruitable boss characters—while the game pairs that nostalgia with a low-input, RPS-style combat loop and tangible pre-registration rewards like an iPhone DUO (2TB) draw and the『猛龍過江』manager costume.
Original source
Google News: Bahamut