Ludia CEO on acquisitions; UnGodly launches Nov 11
Key takeaways
- Jimmy Gendron interviewed by PocketGamer.biz about rebuilding after Jam City
- UnGodly launches November 11; Azra’s CEO Mark Otero cites a $50M class RPG
- Time in Roblox AI tools tripled since Q2 2026; AI sped development in 80%+ of top 100 games in Oct 2026
Ludia CEO Jimmy Gendron told PocketGamer.biz he’s rebuilding after Jam City, explained why Ludia is staying mobile-only, and discussed acquisitions and scale from Montreal. “If a Canadian-owned mobile publisher can reach real scale from Montreal, I hope this inspires others to follow,” Gendron said during the interview.
Azra Games’ UnGodly will launch on November 11th, arriving soon after Apple’s iPhone Duo release, and CEO Mark Otero described the project as a $50 million class RPG. Otero said console-quality on mobile was the goal from day one and noted UnGodly’s appearance in Apple’s keynote during the run-up to launch.
Pocket Gamer Connects Nordics 2026 handed out Aurora awards to women leading the region’s games scene: Emmi Kuusikko, Jessica Nylund, Jenny Brusk, Mathilde Garreau and Parker Barry were honoured. Separately, Atari named Matt Hall, Hipster Whale co-founder and creator of Crossy Road, as EVP of mobile; Hall will report to Atari chairman and CEO Wade Rosen and build the systems Atari says it needs to support regular releases across mobile, web, PC and console.
Roblox creator metrics show AI adoption climbing fast: time spent in Roblox AI tools has tripled since Q2 2026, and AI sped up development of more than 80% of Roblox’s top 100 games by hours played in October 2026. The platform’s creators are using AI to shave development hours and push content out on a tighter cadence.
Why it matters
Takeaway: console-scale ambitions, major hires and a clear jump in Roblox AI use point to faster content cycles — studios are investing money and personnel now to ship higher-fidelity mobile releases on shorter timelines.
Original source
PocketGamer.biz