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Daily Mobile Gaming News

A cleaner daily brief on mobile game launches, updates, and pre-registration moves worth watching.

SOL: enchant opens EPISODE 02 pre-registration on Nov 4
News Wed, Nov 4, 2026

SOL: enchant opens EPISODE 02 pre-registration on Nov 4

SOL: enchant’s EPISODE 02. INFINITY pre-registration begins on November 4 at 12:00 noon via the official site, Netmarble announced. The PC·mobile MMORPG will add a new region called Helond and a new class, Lancer, as part of the update, and the publisher confirmed launch timing for a new server named Infinity on December 2 at 20:00. Pre-registration rewards include four types of Infinite God Armor/Essence Recomposition Tickets (two Hero, two Legendary), a guaranteed Hero Essence ticket, an Equipment Restore Pass, and Infinite HP Recovery items. The Infinite God Armor/Essence Recomposition Tickets can be used without limit, and the listed preregistration gifts are available to participants who sign up on the official site starting November 4 at noon. Players who join the Infinity server when it opens on December 2 at 20:00 will receive a separate special bundle: an Infinite Equipment Enhancement Scroll that can be used without limit, an Infinite Growth Material Box, Infinite Spec-Up Elixirs, and a Beginner Equipment Support Set. Netmarble also said it will run timed events such as first-come level-achievement rewards that include diamonds. SOL: enchant launched domestically on June 18 and, according to Netmarble, reached number one in grossing charts on both Google Play and the App Store roughly 22 hours after release, then stayed near the top of Google’s revenue rankings for about two months. If you plan to start on the Infinity server, note the December 2, 20:00 opening and the unlimited-use enhancement and recomposition items that the server package and preregistration promise.

Guild Wars Afterlife DLC launches Jan 13, 2027 on PC, Steam and mobile
News Wed, Nov 4, 2026

Guild Wars Afterlife DLC launches Jan 13, 2027 on PC, Steam and mobile

Guild Wars developer NC revealed a new DLC, Guild Wars Afterlife, and set its release for January 13, 2027 with simultaneous launches on PC, Steam, iOS and Android. The update is billed as the franchise’s first new DLC since 2007’s Eye of the North and was developed with ArenaNet and co-developer 2weeks. Afterlife centers on a procedural dungeon called Unformed where each run rearranges maps, monsters and bosses. Players pick starting equipment, then face randomized jungles, cenotes and airborne ruins as they press forward. Winning fights rewards players through a Skill-Drafting system that lets characters acquire new skills from outside their original profession, so builds can mix abilities from any job rather than being limited to class defaults. The DLC also introduces a new region named Xotecha and a narrative hook: players join the Order of Moonless Night to oppose creatures called Nightmares and investigate the Cult of Odran. NC’s announcement reminds readers that Guild Wars has recorded roughly 9 million cumulative users and over 1 billion hours played since the original 2005 release. The studio previously released Guild Wars Reforged, a remaster, on PC and Steam in December 2025 and followed with iOS and Android versions in June. Takeaway: Afterlife’s randomized Unformed runs plus cross-profession Skill-Drafting and a fresh zone (Xotecha) give longtime Guild Wars characters a very different progression loop from classic fixed-content expansions — and it arrives on desktop and mobile the same day, January 13, 2027.

AppMagic: 158 new mobile games hit $1M in 2026
News Tue, Nov 3, 2026

AppMagic: 158 new mobile games hit $1M in 2026

AppMagic’s report The First $1m: What 158 Mobile Games Tell Us About Launching in 2026 found that 158 new mobile games released this year have made at least $1 million in player spending across Apple’s App Store and Google Play. The dataset excludes 36 titles that earned at least half their revenue in China, where AppMagic’s estimates don’t cover alternative Android stores. Genre-by-genre, puzzles stand out for a curious tempo. Twenty-six new puzzle games reached the seven-figure mark by October 2026, taking a median 126 days to do so; none of those 26 crossed $1m within 30 days. Despite the slower climb, puzzle titles posted a median lifetime revenue of $4.3 million — the highest median among genres with at least five qualifying games. Merge-2 and sort puzzle formats dominated the category, making up 17 of the 26 puzzle titles and generating about 80% of puzzle revenue. RPGs moved faster to the first milestone but earned less at the median. New RPG releases hit $1m in a median 62.5 days, roughly half the puzzle pace, yet their median lifetime revenue was about $2 million. AppMagic calls out production and launch differences as relevant context: RPGs often arrive with larger initial campaigns and fuller feature sets, while puzzle teams can iterate and scale after launch. The report highlights individual contrasts. Hotta Studio’s Neverness to Everness crossed $1m within one day of release, while Moon Active’s Jelly Busters needed 144 days to reach the same mark. Looking at recent player spending, Jelly Busters shows $5.8 million over the last 30 days versus Neverness to Everness’ $3.2 million for the same period — a reminder that first-week speed and short-term spikes don’t always map to later revenue tiers. IP also supplied a clear head start on launch speed. Of 42 IP-based games in AppMagic’s sample, 20 reached $1m within 30 days (48%). Among 116 original titles, only seven did the same (6%). The gap in launch-speed narrowed when lifetime revenue was compared: median lifetime revenues were $2.6 million for IP-based games and $2.0 million for originals on this snapshot. AppMagic’s report touches on regional concentration as well: games led by Japan and Korea often concentrate revenue in a single market, which shapes how launches and monetization play out across portfolios. The dataset and examples in the report are focused on in-app purchase revenue and deliberately exclude ad income and the China-heavy subset where data gaps exist. Takeaway: puzzles in 2026 were slower to reach their first million — median 126 days and no puzzle did it within 30 days — but they ended up with a higher median lifetime haul ($4.3M) than faster-starting RPGs ($2M median). If you’re comparing launch speed to long-term yield, these numbers make the trade-off concrete rather than theoretical.

Warframe: Tau launches in December on PC, consoles and mobile
News Tue, Nov 3, 2026

Warframe: Tau launches in December on PC, consoles and mobile

Digital Extremes will release Warframe: Tau in December, bringing a new star system and free update to PC, console and mobile players worldwide. The studio unveiled the expansion’s first details during Devstream 198, and community director Megan Everett called the broadcast “the first of two” deep dives, with a second Devstream scheduled for November 27. Warframe: Tau is a free update across platforms and will introduce a new single-player cinematic story chapter set in the Tau system. Tau opens on the ring-city Fornax and its satellite Perita, where players will find a reworked survival mission on Perita and a version of Fornax dominated by criminal organizations. The update adds a new social hub, Mousu 90-BF, located in Fornax; the hub is described as a place to meet new characters and rivals and to chase down secrets hidden in the world. Alongside those zones, Warframe: Tau introduces a new allied syndicate called The Cleaving Glaive, which players will encounter while exploring Perita’s chaos. Warframe: Tau also expands the game’s modes and factions. The update will add a new game mode and new friendly and enemy forces tied to the Tau system, with content that modifies existing cooperative modes. Compared to the 2025 “Old Peace” update—which showed a historical version of Tau—this release presents Tau after a long conflict, revealing how the system looks in the present day. Digital Extremes says the Tau star system will be extended further through future updates. The 67th Warframe, Brisko, debuts with Tau and will be available to all players at launch either through the in-game market or by earning the frame through gameplay. Matthew Mercer performs Brisko’s interior monologue; the character is inspired by detective noir and stars in the single-player cinematic story quest that accompanies the release. Brisko brings a matching set of cosmetic and equipment additions to the game: the update introduces a new cosmetic item type called Chimera skins, Brisko’s hound companion, the fist weapon Rain & Shine, and the exalted magnum Corecracker. Cosmetics planned for December include the first deluxe skin for Koumei—the Koumei Enshoujo—arriving with Warframe: Tau. Digital Extremes also released concept art for a forthcoming Nata Airroom skin described as a free-spirited flame warrior; that Nata Airroom skin is slated for release in early 2027. Devstream 198 served as the initial reveal for these features, with the studio promising a second broadcast on November 27 to go into more detail. Takeaway: Warframe: Tau ships free across PC, console and mobile in December, bundles a single-player cinematic quest starring the noir-inspired Warframe Brisko (voiced by Matthew Mercer), and plants new hubs, missions and syndicates in the Fornax–Perita ring system—Tau will grow further in later updates, per Digital Extremes.

Webzen unveils MU Theos BI, targets H1 2027 launch
News Tue, Nov 3, 2026

Webzen unveils MU Theos BI, targets H1 2027 launch

Webzen has revealed the brand identity for MU Theos, a new MMORPG using the MU IP, and says the game is targeted for release in the first half of 2027. The studio will show a cinematic teaser for MU Theos at G-STAR 2026, marking the first public reveal of the game's trailer content. MU Theos is described as carrying forward MU’s quick-character progression and growth loop while adding what Webzen calls evolved growth content, competitive structures, and a “reasonable” business model. The company reports recent internal tests as part of development work and says it will focus on raising the game’s completeness before moving into full service preparations. The announcement presented the BI and those development milestones; Webzen did not publish specific platform or monetization mechanics in this release. Alongside MU Theos, Webzen confirmed ongoing development of the hack-and-slash action RPG Project G (working title), a title first teased in 2025. Project G is being developed with significant internal investment and is intended to support MU IP expansion into Western markets. Webzen also named a new strategy/defense RPG, Defense Game's Tyrant: Last Stage, which will be one of its major exhibits at G-STAR 2026. The company says it is diversifying its portfolio across subculture, defense, and MMORPG genres through in-house development and publishing. Takeaway: if you want the earliest look at Webzen’s next MU entry and a new defense-RPG exhibit, G-STAR 2026 is when and where the MU Theos cinematic teaser and Defense Game's Tyrant: Last Stage will appear; Project G remains a separately funded effort aimed at Western rollouts and was first shown as a teaser in 2025.

Warframe: Tau expansion launches December 2026 on PC, console and mobile
News Tue, Nov 3, 2026

Warframe: Tau expansion launches December 2026 on PC, console and mobile

Warframe will add a new star system called Tau in a December 2026 update, Digital Extremes announced during Devstream 198 in October. The update, titled Warframe: Tau, arrives on PC, console and mobile and includes a single‑player cinematic story quest, cooperative content tied to the new regions, and the 67th Warframe, Brisco. Tau sits beyond the Origin System and shows the present, battle‑scarred state of the setting rather than the past that the December 2025 "Old Peace" update covered. Two locations players will visit are the ring city Fornax and its satellite Perita; Fornax’s new social hub, Musu 90‑BF, is where you’ll meet new characters and rivals while digging into the system’s secrets. Perita is introduced as a devastated landscape controlled by hostile forces, and the allied syndicate scouting its wastes is named The Cleaving Glaive. Cooperative modes in Tau modify existing gameplay loops rather than adding only brand new systems: the broadcast showed reworked survival missions taking place on Perita, and those missions can be unlocked for online squad play once players meet the requirements. The new Warframe Brisco is a detective‑noir inspired protagonist for the cinematic solo quest; actor Matthew Mercer performs Brisco’s internal monologue, and players will be able to earn Brisco through gameplay. Brisco also debuts a new cosmetic type, the Chimera Skin, and the stream previewed additional equipment tied to the update — a hound companion, a fist weapon called Rain & Shine, and an exalted magnum named Corecracker. Cosmetics arrive alongside the systems: Koumei’s first deluxe skin, Koumei Enshoujo, follows a femme‑fatale concept and will be included in the December update. The next Airloom skin will go to Nata; concept art for that piece was co‑designed by Digital Extremes and Sumo Digital staff Mati Tapia and Stephan Zottelting and is planned for release in early 2027. Digital Extremes’ community director Megan Everett said more details will be shared on the November 27 Devstream, and the studio noted Warframe has amassed more than 90 million players worldwide since its 2013 launch. Takeaway: Tau expands Warframe’s geography and content mix with a story‑focused solo quest plus squad‑based variants of familiar modes, and it bundles a new playable Warframe, fresh weapon types, and first‑use cosmetics like the Chimera Skin for Brisco — all arriving in December 2026 across PC, console and mobile.

Underfoot: Earth Atlas launches on Android — out now
News Mon, Nov 2, 2026

Underfoot: Earth Atlas launches on Android — out now

Underfoot: Earth Atlas is a quiet logic puzzle about moving dirt, and it’s out now for Android. You play a surveyor for the Earth Atlas museum, rearranging stone, terracotta, chalk and other subterranean layers until each column on the grid matches the museum’s specimen. The main mechanic is simple: shovel the top layer from your current column and toss it onto a neighboring one, then keep shovelling until the column lines up with the target. The game includes 118 strata samples across four worlds: First Traces (13 samples), Earth Folds (23), Counterweight (32) and Deep Core (50). The first 12 samples are relaxed, letting you learn the rules at your own pace. The remaining 106 puzzles hand you exactly as many shovels and levers as the optimal solution requires, and neat solves earn a Mastery mark for the sample you complete. Every finished sample is added to your collection, so your museum fills up as you play. Underfoot also offers undo with unlimited use, and a daily mode called Earth Mound that generates a fresh puzzle board every day. The daily playlist cycles difficulty through the week — Monday is the easiest and Sunday the hardest — and the calendar for Earth Mound covers 728 days. Presentation leans painterly: layered earth artwork, a living cinematic title painting and a calm soundscape accompany the puzzles. The game supports ten languages and works offline. Underfoot: Earth Atlas is free to play on Android with occasional ads placed only between samples after you finish a puzzle; nothing interrupts active play. A one-time IAP removes ads entirely. If you want a different bite-sized report, read our news on Resolution Games’ latest XR experience, Holochess. Takeaway: if you like tightly scissored puzzle design, Underfoot gives you 118 handcrafted samples plus a 728-day daily calendar and unlimited undos — a quiet, logic-first package that’s playable offline and optional-ad supported on Android.

Fishing Now — Apple Watch fishing game from Kaizz coming to the App Store
News Mon, Nov 2, 2026

Fishing Now — Apple Watch fishing game from Kaizz coming to the App Store

Kaizz, an independent developer in Taiwan, will release Fishing Now as an Apple Watch-native casual fishing game on the App Store. The game was built specifically for watch screens and inputs rather than being a phone port. Fishing Now uses tap-to-lock for casting and the Digital Crown for fighting fish, aiming for interactions that only a watch can deliver. Individual fishing attempts are designed to take under 30 seconds, so each catch fits into a single short break like a commute or a queue. Content includes more than 10 maps and over 150 fish species for players to discover and collect into an in-game compendium. Technical requirements list Apple Watch Series 6 / SE 2 or later running watchOS 11 or newer. The release supports 15 languages, including Traditional Chinese, English, Japanese, and Korean. The game launches at an initial price of NTD 90 and will move to NTD 120 in 2027; there are no in-app purchases. If you like compact, device-native design, Fishing Now offers a pay-once, quick-session fishing loop that fits neatly into brief moments of the day.

Hoyoverse's Petit Planet launches December 4
Launch Mon, Nov 2, 2026

Hoyoverse's Petit Planet launches December 4

Hoyoverse’s cozy life sim Petit Planet will launch globally on iOS, Android and PC on December 4, the studio announced October 30; a Switch 2 version will follow in 2027, confirmed during a November 1 pre-launch livestream. Progress will carry across mobile and PC at launch, so players can move saves between those platforms from day one. Petit Planet invites players to build and decorate a small planet, farm, fish, cook and visit friends at a shared hub called the Galactic Bazaar. Hoyoverse says more than 1,000 clothing and furniture items can be earned for free through regular gameplay. The game was revealed in September 2025 and has run a sequence of tests: the Coziness Test (closed beta) began November 7, 2025; the Stardrift Test started April 21, 2026; and a final beta took place in September 2026. Hoyoverse’s other global hits are listed alongside AppMagic estimates: Genshin Impact is thought to have generated about $4.1 billion on mobile since 2020, Honkai: Star Rail around $1.5 billion, and Zenless Zone Zero about $358 million. Across the company’s full portfolio, Mihoyo—operating as Hoyoverse outside China—is estimated to have reached roughly 457 million downloads. If you prefer planet-scaling to boss-slaying, Petit Planet’s December 4 launch plus cross-save between mobile and PC gives a clear path to pick up progress on the go or at a desk; Switch 2 owners will have to wait until the 2027 port lands.

Ludia CEO on acquisitions; UnGodly launches Nov 11
AI + Mobile Mon, Nov 2, 2026

Ludia CEO on acquisitions; UnGodly launches Nov 11

Ludia CEO Jimmy Gendron told PocketGamer.biz he’s rebuilding after Jam City, explained why Ludia is staying mobile-only, and discussed acquisitions and scale from Montreal. “If a Canadian-owned mobile publisher can reach real scale from Montreal, I hope this inspires others to follow,” Gendron said during the interview. Azra Games’ UnGodly will launch on November 11th, arriving soon after Apple’s iPhone Duo release, and CEO Mark Otero described the project as a $50 million class RPG. Otero said console-quality on mobile was the goal from day one and noted UnGodly’s appearance in Apple’s keynote during the run-up to launch. Pocket Gamer Connects Nordics 2026 handed out Aurora awards to women leading the region’s games scene: Emmi Kuusikko, Jessica Nylund, Jenny Brusk, Mathilde Garreau and Parker Barry were honoured. Separately, Atari named Matt Hall, Hipster Whale co-founder and creator of Crossy Road, as EVP of mobile; Hall will report to Atari chairman and CEO Wade Rosen and build the systems Atari says it needs to support regular releases across mobile, web, PC and console. Roblox creator metrics show AI adoption climbing fast: time spent in Roblox AI tools has tripled since Q2 2026, and AI sped up development of more than 80% of Roblox’s top 100 games by hours played in October 2026. The platform’s creators are using AI to shave development hours and push content out on a tighter cadence. Takeaway: console-scale ambitions, major hires and a clear jump in Roblox AI use point to faster content cycles — studios are investing money and personnel now to ship higher-fidelity mobile releases on shorter timelines.