Silver Palace developer details post-beta fixes after Dichotomy test
Key takeaways
- Silver Palace is in development for PC, unspecified consoles, iOS and Android
- Elementa plans a future mobile test after the Dichotomy beta
- A Dialogue History feature will be added to review past conversations and case info
Elementa Games has published a post-Dichotomy beta roadmap for Silver Palace, listing concrete fixes and additions players will see next. The notes cover combat and camera tweaks, detective mechanics, narration features, open-world polish in Silvernia, performance optimisation, and a planned mobile test in the future. No release date was given; the game is in development for PC, unspecified consoles, and mobile via iOS and Android.
Combat changes target enemy placement and camera behavior for clustered fights, airborne opponents, and fast-moving foes, alongside revised animations, visual and sound effects, enemy reactions, and weapon feedback. Story stages will be reworked for visuals, animation, sound and overall pacing, with specific control and camera adjustments for stealth and assassination sequences. A Dialogue History feature will let players review earlier conversations and case details.
Detective systems will be made more present in the main story, with the Revealer Light appearing more frequently during investigation beats. Elementa also outlined Curious Deductions, a deduction-quest format with multiple branching endings, and said similar multi-outcome cases are planned. World updates for Silvernia include added interior access, refined lighting and regional presentation, improved NPC appearances and behaviours, and more everyday environmental detail tied to NPC professions.
Traversal and exploration will get quality-of-life work: riding and flying with the Silverium Pegasus will be improved, map information and camera controls will be refined, and more collectible resources and interactive elements will be placed across the city. The team acknowledged performance problems spotted in the beta and said optimisation work will continue ahead of further tests, including the planned mobile test.
Why it matters
Takeaway: Elementa’s notes list concrete, playable fixes — camera and combat tuning, detective UX like Dialogue History and more Revealer Light use, branching Curious Deductions cases, Silvernia interiors and Pegasus controls — and commit continued optimisation prior to a future mobile test.
Original source
Noisy Pixel