MAJO launches full PV as global mobile release goes live
Key takeaways
- MAJO full PV released; game now live globally on App Store and Google Play
- Launch event "Thousand Contacts" runs 21 days with up to 1,000 draw attempts
- Players can save up to 3 draw result sets and pick one for free from day 5
- Five social-share winners will each receive 7,500 Omen Stones
MAJO — full title MAJO - Apocalypse Tactics RPG — has released its full PV today and is now available globally on the App Store and Google Play. The game casts players as an "observer" in a near-future, high-dimensional setting where so-called witches see through a simulated everyday life and confront apocalyptic anomalies.
The presentation leans hard into dark, uncanny art and surreal mystery. Story scenes and UI share a consistent black-hued aesthetic while character performances push the suspense angle: players follow witches across repeating loops to uncover how ordinary reality is actually a constructed deception. The PV bundles those visuals with the narrative hook: in each cycle you inch closer to the truth behind the anomalies alongside the witches.
MAJO’s gameplay is built for one-handed, vertical play. Battles run automatically for four witches who reposition and attack on their own; the player inputs taps and drags to trigger a decisive "extreme burst" that can instantly flip the fight. You collect witches from parallel timelines, form symbiotic teams, and combine simple touch controls with strategic lineup choices to press advantages in quick, mobile sessions.
To mark the global launch, MAJO runs a 21-day, launch-limited event called "Thousand Contacts." Players may accumulate up to 1,000 draw attempts, save up to three draw result sets, and from day five can pick one saved set for free. The official social channels will host a draw-share activity that randomly rewards five participants with 7,500 Omen Stones each. The PV, event details, and ongoing announcements are available on MAJO’s official fanpage.
Why it matters
Takeaway: if you value single-finger, vertical gacha with heavy mood-setting and a long, hands-on rollout, MAJO pairs its visual identity with a 21-day event that literally gives players up to 1,000 chances to secure preferred witches and a free pick starting on day five — a concrete window for collecting without losing the game's dark tone.
Original source
Google News: Bahamut