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Okre and Ukie Team Up to Map UK Gaming's Real-World Impact

Okre and Ukie Team Up to Map UK Gaming's Real-World Impact

In a move to capture the elusive essence of gaming's real-world influence, Okre and Ukie have unveiled a new unified framework to better gauge the impact of video games across the UK. Despite the UK gaming market skyrocketing to a record valuation of £8.76 billion in 2025, the lack of substantial research has left the industry vulnerable to external exploitation, particularly in the fast-growing but poorly understood area of third-party engagements.

This collaboration is not just a casual partnership; it’s a clarion call to the industry, government, and academia to bridge the significant gaps in understanding how games weave into the fabric of daily life. The freshly minted report, titled "Building a Unified Framework for UK Video Games Impacts," is backed by the BFI National Lottery Innovation Challenge and lays out a map of the gaming sector’s influence across various fields, including healthcare, education, film, music, and fashion.

The report comprises five strands of work that expand the sector's supply chain, incorporating over 50 sub-sectors, with an interactive visualization to help connect the dots. A unified theory of change framework outlines how gaming activities translate into social and economic outcomes, with special attention on third-party exploitation—flagged as both the fastest-growing and least-researched territory in the gaming landscape.

On the social front, initial frameworks are set to cover cultural and societal impacts, health and well-being, and educational advancements, providing researchers with a solid foundation to accumulate evidence over time. On the economic side, an aligned framework tracks 66 measurable impact chains leading to three core outcomes: GVA growth, employment, and tax revenue, with plans for a comprehensive econometric model on the horizon.

Despite the impressive figures from Ukie, which highlight the £8.76 billion valuation, Okre’s director Iain Dodgeon has pointed out that public awareness of the sector’s broader contributions has not kept pace. “Research is the games industry’s secret weapon in unlocking more support and growth,” he notes. He emphasizes that a clearer picture of gaming's impacts will influence decisions about innovation, policy, and investment.

Okie CEO Nick Poole echoed this sentiment, stating, “This report should stand as a milestone in our understanding of the power and potential of video games.” He added that it's time to shift the narrative from 'good' or 'bad' impacts and instead cultivate a nuanced view of gaming’s role in society.

Why it matters

For those eager to delve deeper into this groundbreaking report, it's available for access now. #Report #UnitedKingdom

Original source

PocketGamer.biz

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