Monopoly Go earns Hasbro $41M in Q3 2026
Key takeaways
- Monopoly Go earned $41M for Hasbro in Q3 2026
- Hasbro’s nine-month Monopoly Go revenue: $127M (first nine months)
- Monster Mash season runs Sep 23–Nov 25 with KPop Demon Hunters and Ghostbusters
Monopoly Go generated $41 million in Q3 2026 for Hasbro, bringing the licensor’s take from Scopely’s game to $127 million across the first nine months of the year, the company reported on October 20. That $41M matches Hasbro’s Q1 take and sits slightly below Q2’s $44M, while the nine-month total is nearly identical to last year’s $126M for the same period.
The quarter covered Scopely’s Looney Tunes takeover, which ran from July 29 to September 23, followed immediately by the Monster Mash season that launched on September 23 and runs through November 25. Monster Mash includes crossovers with KPop Demon Hunters and Ghostbusters. Scopely says Monopoly Go has passed 300 million downloads, and Sensor Tower reported in January that the game was the fastest to reach $6 billion in in‑app purchase revenue.
Hasbro’s broader digital and licensed gaming revenue rose 3% to $134.1M in Q3 and is up 7% to $390.9M year-to-date. In Consumer Products, Hasbro named KPop Demon Hunters alongside Marvel and Transformers as leading brands; that business grew 4% to $827.9M. Magic: The Gathering posted a quarterly revenue high of $616.1M, up 34%.
Why it matters
Takeaway: Monopoly Go is delivering steady, repeatable license income for Hasbro — $41M quarters are now part of the company’s ongoing digital revenue mix, alongside strong performance from Magic: The Gathering and Hasbro’s consumer brands.
Original source
MobileGamer.biz