Mo Co underperforms after May reboot; Supercell says closure ‘unlikely’
Key takeaways
- Launched March 2025 invite-only; opened to all in July 2025
- $6.7M revenue from ~9M downloads (AppMagic)
- Revenue split: US 26%, Japan 12%, Germany 8%, France 7%, S. Korea 5%
Mo Co, Supercell’s monster-hunting spin, isn’t hitting the numbers the studio hoped for after a May reboot, but the Finnish developer calls a full shutdown “unlikely.” In a developer blog posted three months after the relaunch, the team wrote: “mo.co is not performing as well as we hoped,” while noting that “some aspects, such as the new weapons and gameplay changes are promising.”
The blog gets specific about player behaviour. The team says the gameplay loop “quickly gets stale for most of our players, leading them to drop off,” yet those who keep playing have “unusually high” session times — a niche audience with long play sessions rather than a broad, casual reach. Supercell also warned the next season, and likely the one after, will be disrupted by further changes as the team iterates on systems and content to try and fix retention.
Supercell gave a straight answer to worries about killing the title: “Could it be killed? That still remains an unlikely scenario. We have lots of ideas we’re excited about, and we fully believe in mo.co’s potential. However, we need to be open and transparent about the possibility,” the post reads. For context, Mo Co launched in March 2025 behind an invite-only gate from creators or Supercell, then opened to everyone in July. The game has not matched the commercial performance Supercell typically posts — AppMagic data shows about $6.7 million in revenue from roughly 9 million downloads, with the US providing 26% of revenue, Japan 12%, Germany 8%, France 7% and South Korea 5%.
Supercell compared Mo Co’s earnings to the now-closed Squad Busters only indirectly: the note that Mo Co is “earning relatively little for a Supercell game” follows Squad Busters’ shutdown a little over a year after launch. The company says Mo Co is not closing now and is getting a substantial overhaul, which is the work that produced May’s reboot.
Why it matters
Takeaway: expect more disruption before stability. The team plans further mechanical and seasonal changes while they chase broader retention, and AppMagic’s numbers make clear the financial gap the game needs to close — so players who follow ongoing seasons should budget for interrupted schedules as the studio tests fixes.
Original source
MobileGamer.biz