icon
News Community Store
Back to news hub

Fortnite's iOS Return, Take-Two's Mobile Success, and Block Blast's Google Play Issue

Fortnite's iOS Return, Take-Two's Mobile Success, and Block Blast's Google Play Issue

Hungry Studio's mobile puzzler Block Blast experienced a brief absence from Google Play on May 28th, when it became unavailable for download. According to a spokesperson for the studio, the game returned to the platform just one day later on May 29th. This minor disruption did not seem to hinder its overall performance.

In more significant news, Fortnite made a remarkable comeback on iOS, amassing approximately 3.4 million downloads on the App Store within the first week of its return. This surge marks an eight-year high for the title, which had faced a lengthy ban and legal challenges before regaining its spot in the mobile gaming landscape.

On the advertising front, Aurion11 CEO Igor Lautar shared insights on mobile game monetization, offering an intermediate guide that covers telemetry, remote configuration, and dynamic bid floor pricing, among other topics. This information could be vital for developers looking to optimize their revenue strategies.

Take-Two Interactive reported a notable increase in its financial performance, with total net bookings rising by 19% to exceed $6.7 billion in the latest fiscal year. The mobile segment contributed significantly, accounting for $3.3 billion, or 49% of the total, leading the company to highlight this as a "fantastic" achievement.

Why it matters

Lastly, the GDC Festival of Gaming 2026 Trends Report unveiled key trends from this year’s event. Highlights included the rise of generative AI, dual monetization strategies in mobile games, and the co-development of projects. The report suggests that advancements in remote working during the pandemic have facilitated co-development despite challenges posed by differing time zones.

Original source

PocketGamer.biz

Related headlines