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Magnet Agent wins Bronze at Bahamut ACG26 (2026)

Magnet Agent wins Bronze at Bahamut ACG26 (2026)

Key takeaways

  • Bahamut 2026 ACG: Magnet Agent won Bronze in the Game category
  • Team began Melon Game Jam prototype in Winter 2024; full production started May 2025
  • Steam-first release planned; full game targeted for Mar–Apr 2027
  • Plans include 2–3 new chapters, Steam Workshop editor, later iOS and Android ports

Magnet Agent (磁力特務) took the Bronze prize in the Bahamut 2026 ACG creative contest’s Game category, and the winning team, Lulu Bear Studio, told GNN about the project’s three-year arc from an ignored Game Jam upload to an award-winning entry. The interview covers the game’s magnet-based puzzle design, the four-person development team, their Game Jam origins, technical and localization hurdles, and concrete release plans centered on Steam.

Magnet Agent is a puzzle-adventure built around magnetism. Players don’t control the protagonist directly; instead the core loop asks you to place magnets and tools on the map so magnetized characters interact with those objects, avoiding hazards and solving levels. The player-steered parts are the environmental placements, which encourage multiple valid solutions rather than a single intended route. The game layers an agent/spy theme and meme-infused chapter settings: Chapter One riffs on “getting lost in IKEA” with a Brainrot shark gag, Chapter Two borrows a stealth-feel for an infiltration banquet, and Chapter Three moves through a cyberpunk city with Hong Kong action-movie beats.

Lulu Bear Studio is a four-member indie: Bridge leads overall design, Lulu Bear handles art, Tina programs and manages Japanese translation, and Henry — based in the US — runs marketing and community. The team’s origin story reads like a lucky string of meetings: Bridge and Lulu Bear met in a game design class despite not studying game design, Tina joined at a Game Jam, and Henry is an American friend Bridge met during graduate school in the UK. Their early prototype came from Winter 2024 Melon Game Jam, where the jam theme “Polarity” pushed them to use attraction and repulsion as the primary mechanic. That jam build later sparked interest from players abroad, which convinced the team to expand the prototype into a fuller project.

The game’s signature “high freedom” puzzle design was partly accidental. Facing a deadline during the Game Jam, the team left only a start and end point and filled the rest of the map with placement tiles; players reacted positively and even shared alternate solutions online. That open-ended reception helped define Magnet Agent’s design philosophy: instead of funneling players toward one solution, levels invite creative or even chaotic approaches to reach the goal. For aesthetics, Lulu Bear cites Pikuniku as a stylistic influence — the simple, lively cartoon look suited their aim of readable, playful visuals that orbit gameplay rather than overpower it.

Development has had concrete milestones and real constraints. The prototype was first uploaded to iOS after the Game Jam but received little attention without marketing, which discouraged the team. Bridge later brought the game to a museum event while studying abroad and watched children play for extended periods; that on-the-ground validation renewed their confidence. The team officially moved from jam prototype to full production in May 2025, and as of the interview they estimate about half the game’s content is complete. They’ve already submitted the latest playable to platform review; if the demo doesn’t appear immediately they plan to distribute new builds through Playtest instead.

Technical and creative trade-offs are part of the daily grind. Tina says modern AI tools speed up some programming tasks, but the team still relies on repeated face-to-face playtests to shape the final experience. Localization is another concrete challenge: the game leans on jokes and wordplay — names like “磁吸太后” (roughly “Magnet Empress”) don’t map cleanly into English and need careful rewriting to retain the humor. Lulu Bear notes that the pared-down art style forces tighter iconography and color use, which demands extra discipline to keep visuals expressive while leaving room for gameplay clarity. Henry’s US-based role mainly introduces time-zone coordination and bilingual messaging needs for community posts.

The team’s previous contest attempt in 2023 factors into their tone. Lulu Bear Studio entered the Bahamut ACG once before with an earlier project and was shortlisted for a vote stage but didn’t win, so this second ACG26 run came with a bit of “revenge.” The 2023 experience drove concrete changes: the team emphasized completion quality, cleaned up onboarding, UX and UI, and scheduled earlier playtests. Judges at this year’s contest praised Magnet Agent’s high level of polish while suggesting the team expand level count and deepen level settings — feedback the studio has already folded into its production roadmap.

Release plans are Steam-first. The team aims for an early-2027 storefront window and is tentatively targeting March–April 2027 for the full release; they say they’ll avoid the Steam Spring Sale and may enter February’s new-release festival instead. The final version will exceed the current demo by more than double: two to three additional chapters, a customizable cosmetics system that uses resources collected in-game, and a level editor with Steam Workshop support so players can create and share their own stages. Cross-platform ports to iOS and Android are under consideration, but only after the Steam build is live and the control experience is fully optimized for mobile.

Magnet Agent will also have a public-facing presence at events. The team confirmed their attendance at G-EIGHT 2026 indie showcase, where attendees can try the game at the Flower Expo venue. Meanwhile they plan staged content drops via Playtest and demo releases on community channels while the store demo waits on review. The team asked players who want to follow development or help shape it to wishlist the Steam page and to share suggestions through the game’s social channels.

Why it matters

Takeaway: Magnet Agent is moving from a Winter 2024 Game Jam seed to a Steam-focused release pipeline after a May 2025 production push, with the full game slated for about March–April 2027 and plans for two–three new chapters, a cosmetics system, a Steam Workshop-enabled level editor, and possible later ports to iOS and Android. If you prefer hands-on judgment over headlines, the team will be demoing at G-EIGHT 2026 and rolling Playtests while the Steam demo clears review — so there will be chances to try the magnet puzzles in person before launch.

Original source

Google News: Bahamut

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