GALAST launches official service Nov 2, 2026 at 15:00
Key takeaways
- Official service launched Nov 2, 2026 at 15:00 on iOS and Android
- Initial login grants 30 keys, enough to unlock three planets
- New planets require 10 keys; billiards supports 9-ball and 8-ball
Ivessense Co., Ltd. has opened official service for GALAST, its online multiplayer board-game app, on iOS and Android at 15:00 on November 2, 2026. The release announcement names representative director Kousuke Shimizu and positions GALAST as a single app that gathers familiar tabletop games into a shared ‘‘universe’’ of planets.
GALAST collects multiple classics under one interface: shogi, chess, mahjong, daifugo (Big Two), reversi, koikoi, go, billiards and more. Each game is represented as a distinct planet; players unlock and play on those planets, then spend earned coins to choose how their next play or planet grows. The app keeps every title’s original rules intact while routing rewards and progression through the planet system, so a good shogi streak can still lead you toward a chess or daifugo planet.
Planet progression uses a simple key-and-coin economy. New planets require ten keys to unlock, and first-time logins grant 30 keys so players can immediately open three planets of their choice. Upgrading an unlocked planet consumes coins and, on success, raises its level to boost experience and victory reward multipliers; the chance of successful enhancement varies by level.
Match types and rule sets change the feel of each fight. If you prefer long tactical reads, the app offers shogi, chess, go, reversi and gomoku-style play; hand-and-playflow games include daifugo and koikoi. Mahjong supports east-only and three-player modes. Billiards features both 9-ball and 8-ball with support for masse shots. Opponents can be real-time online players or AI, and newcomers can use AI matches plus in-game help to learn a new game before facing humans.
GALAST layers competitive and casual rewards across daily play. Weekly leaderboards run both overall and by title with rewards for the top 100. Missions come in daily, weekly and beginner flavors to set small goals or nudge players toward different games. There’s a five-win coin bonus, and an ‘‘Onedari Bonus’’ point tank that fills from match results — even losses or draws add points, and a filled tank grants coins or keys. Additional earnings include login bonuses, exploration rewards that accumulate coins over time, ad-watching bonuses, friend referrals and a PR Challenge that pays coins for clicks on shared links; players are directed to in-game notices for exact conditions.
The UX leans into the galactic theme with story-backed characters: Princess Astrea, Captain Zel, navigator Lumi, treasure hunter Pico and the legendary whale Gravity. The planet-selection screen reads like a voyage map, and in-match interaction is limited to icons and preset messages so communication stays quick. The narrative framing is modest — it ties planet choice to a light travel motif while the game screens focus on the mechanics at hand.
Why it matters
Takeaway: with every title acting as a growable planet, GALAST funnels wins and participation into a single progression loop — you start with 30 keys (three planets unlocked) and a blend of competitive leaderboards, missions and recurring bonuses that convert playtime into coins, keys and upgrade opportunities.
Original source
Google News: AppMedia