Kakao Games’ 도깨비의세계 reaches Google Play revenue No.1 on Oct 13
Key takeaways
- Hit No.1 on Apple App Store popularity during pre-download
- Special coupon issued October 13 at 10:00 AM
Kakao Games’ 2.5D MMORPG 도깨비의세계, developed by Supercat, hit No.1 on Google Play’s revenue chart on October 13, the publisher announced. The game launched officially on October 8 after opening pre-download on October 7, and Kakao Games confirmed the top revenue spot in a company statement issued on October 13.
The release cadence is a tidy timeline: pre-download began October 7 and pushed the title to No.1 on the Apple App Store popularity chart before launch. On its formal release day, October 8, 도깨비의세계 reached No.1 on Google Play’s popularity ranking. During the extended holiday window the game held No.2 on the revenue charts across both major app stores before climbing to Google Play revenue No.1 on October 13.
To mark the Google Play milestone Kakao Games distributed a special coupon at 10:00 AM on October 13. The publisher said it will prioritize stable domestic service, roll out season-based updates, and hold in-game events under the name ‘도깨비 총회’ to raise local service quality. Kakao Games also announced preparations for global service, planning a staged expansion that leans on the game’s lower-accessibility barrier, dot-style graphics, and a distinctive system of magical (도술) combinations intended to be easy for new players to pick up.
“이번 구글 플레이 매출 순위 1위는 많은 이용자분들이 부담 없이 함께 즐겨주신 결과라 더욱 의미가 크다,” said Cha Myung-su, head of Kakao Games’ business office. “앞으로도 이용자분들의 의견을 꾸준히 반영해 누구나 편하게 즐기면서도 오래 플레이할 수 있는 게임을 만들어 나가겠다.”
Why it matters
Takeaway: Kakao Games is moving from a strong domestic launch window into a planned global rollout, using seasonal updates, community events, and a low-barrier design—plus a timed coupon campaign—to sustain momentum beyond the initial rankings spike.
Original source
Google News: GameMeca